arXiv (All)
open access
Qupertino: Pure MLX Array Kernels versus Hand-Tuned Metal Shaders for Quantum Circuit Simulation on Apple Silicon
We present Qupertino, an open-source quantum circuit simulator for Apple Silicon, and use it to ask how far a simulator written purely in MLX array operations can go and what remains for hand-tuned Metal shaders. The framework ships two measured tiers. The pure tier dispatches structured gates to sp
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- InferQ: A Database-Oriented Benchmark for Quantum Circuits Simulation#422343
- QArray+: A physics-informed GPU-accelerated simulator for quantum dot arrays#924872
- QArray+: A physics-informed GPU-accelerated simulator for quantum dot arrays#920638
- Democratizing Atomistic Simulation Workflows for the AI Era with the Quantum Accelerator#1118896
- Cross-architecture tuning of silicon and SiGe-based quantum devices using machine learning#298606
Record · ID 1013749
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive