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Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique

Habgood, M P J et al.
SHU Research Data Archive (SHURDA) · Datasets
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The confounding effect of player locomotion on the vestibulo-ocular reflex is one of the principal causes of motion sickness in immersive virtual reality. Continuous motion is particularly problematic for stationary user configurations, and teleportation has become the prevailing approach for provid
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