arXiv (All)
open access
Moving Geometric Objects to Render Their Intersection Graph Connected or Locally Dense
In this paper, we study graph editing problems on geometric intersection graphs. For a tuple $\mathcal{S}=(S_1,\dots,S_n)$ of geometric objects in some Euclidean space, let $G_\mathcal{S}$ be their intersection graph. We study the problem of finding a tuple $D=(d_1,\dots,d_n)$ of movement vectors su
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Fast approximate shortest paths in the congested clique#301330
- Parameterized complexity in geometric intersection graphs#374336
- Impartial removing games on grid graphs#1084015
- Optimization of geometric hypergraph embedding#924014
- Optimization of geometric hypergraph embedding#919785
Record · ID 1048354
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive