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Compressing 3D Gaussian Splatting via Cross-Representation Priors

Zhang, Yezheng et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cros
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