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PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Qraitem, Maan et al.
arXiv (All) · Papers
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computation-and-language
Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods eithe
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