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The Efficacy of Commercial Computer Games as Vocabulary Learning Tools for EFL Students: An Empirical Investigation

OSF Authors
OSF · Papers · License: Open Access
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language-and-literacy-educationsocial-and-behavioral-sciences
Digital Game-Based Vocabulary Learning (DGVL), First and Second Language Acquisition, EFL Learners, Vocabulary Acquisition, Language and Literacy Education, Social and Behavioral Sciences
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