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Through Human Eyes and Machine Eyes: Understanding View Mismatch in Video See-Through Extended Reality

Xiu, Yanming
arXiv (All) · Papers
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cryptography-and-securityhuman-computer-interaction
Video see-through extended reality (VST XR) systems commonly use headset screenshots or captured frames as proxies for the user's first-person visual context. However, the system-captured view and the user's effective visible field do not necessarily coincide: a screenshot records a rectangular mach
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