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Playing for fun, playing to escape: Gaming motives and problematic video game use in a French sample aged 6 to 45 years
Data on the prevalence of problematic gaming in France are scarce, and few studies have compared gaming behavior, gaming motives, and their correlates across developmental periods with identical instruments. We surveyed 676 French participants aged 6 to 45 years (52.4% male), spanning childhood (6–1
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