ClinicalTrials.gov
public full text
Public Domain
Effects of Virtual Reality Training for Stroke Patients
To examine the effects of using a virtual reality (VR) system to improve upper limb motor function among subacute hemiparetic stroke patients. Under this aim, the investigators have two objectives: (1) to develop and test a procedure for the quantitative assessment of stroke patients in a virtual environment; and (2) to compare the outcome measures of the two groups of stroke patients (VR-intervention vs. conventional-control) on these two modes of training.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Effects of Different Doses of Virtual Reality Therapy in Chronic Stroke Patients#967549
- VIRTUAL REALITY IN CERVICAL RADICULOPATHY PATIENTS#1086286
- Combined Effects of Virtual Reality and Motor Imagery in Patients With Non-specific Neck Pain#841748
- Seeing What the Vehicle Sees: Video-Augmented Virtual Reality for Physical Autonomous Vehicles#1071031
- Initial Recommendations for Virtual Reality in Mental Health Care from the American Medical Extended Reality Association.#434072
Record · ID 1104298
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive