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Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments

Ning, Guanghan et al.
arXiv (All) · Papers
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Automated science needs agents that can work out the rules of an unfamiliar environment by interacting with it. Interactive rule-discovery puzzles offer a controlled setting for studying this ability: an agent infers hidden rules through experimentation and uses what it has inferred to reach a state
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