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JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

Zhu, Xinnan et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structural inconsistencies. To couple appearance synthesis with geometry prediction, we
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