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Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization

Lee, Gyeonggwan et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, because 3DGS relies on an initial sparse point set from Structure-from-Motion (SfM) and view-dependent properties, it can suffer from geometric inaccur
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