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What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting

Joshaghani, Rezvan et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphicsi-3-7i-4-8
Standard 3D Gaussian Splatting (3DGS) learns geometry and appearance jointly from RGB supervision, making it difficult to isolate how luminance and chroma contribute to the learned representation. We study this by training models under different channel supervision, freezing their non-appearance par
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