OpenAlex
metadata only
Designing a Game to Promote Equity in Cybersecurity
Cybersecurity faces a persistent problem with attracting and retaining diverse workers. Most exposure to cybersecurity as a discipline tends to come through formal experiences in higher education, often requiring extensive prior experience with computer science content. Therefore, informal learning
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Integrating Cybersecurity Concepts Across Undergraduate Computer Science and Information Systems Curriculum#199252
- Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education#671820
- Cybersecurity Education within a Computing Science Program - A Literature Review#419039
- A game oriented approach to minimizing cybersecurity risk#672064
- Overview of Learning Cybersecurity Through Game Based Systems#679394
Record · ID 1178917
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive