OpenAlex
metadata only
Capture the Flag as a Learning Tool to Improve Cybersecurity Education
appealcomputer-sciencecomputer-securityfield-mathematicsinformation-securityrelation-databaseset-abstract-data-type
Recent research has shown promising results in using gamified Capture the Flag (CTF) scenarios for cybersecurity education. This paper examines the effectiveness of a gamified CTF scenario among 83 university students. We analysed differences in effectiveness based on students' gender and field of s
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Capture the Flag as a Learning Tool to Improve Cybersecurity Education#1179048
- Capture the Flag as a Learning Tool to Improve Cybersecurity Education#1179045
- A Reflective Approach to Assessing Student Performance in Cybersecurity Exercises#671995
- Leveraging Gamification and Game-based Learning in Cybersecurity Education#199324
- Exploring Cybersecurity Education and Training Techniques: A Comprehensive Review of Traditional, Virtual Reality, and Augmented Reality Approaches#671867
Record · ID 1179030
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive