arXiv (All)
open access
Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
3D Gaussian Splatting achieves excellent visual quality with real-time rendering, but at the scale of entire cities it does not fit: a trained model carries millions of primitives and gigabytes of memory, and real-time rendering at high quality on a consumer GPU remains out of reach. We introduce Bu
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging#1128631
- Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting#1071068
- Physically Based Rendering in the Latent Space#1035024
- Gaussian Light Transport#998959
- 2DGS-Planner: Rasterization-based Path Planning in 2D Gaussian Splatting Map#1249032
Record · ID 1187840
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive