arXiv (All)
open access
Characterizing Open-Source Video Games from a Software Engineering Perspective
Video games hold a prominent role in the entertainment industry, which constitutes a multibillion-dollar global market. Within this ecosystem, independent studios, small teams, and solo developers operate with constrained budgets while making their games available through platforms such as itch.io,
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Theories of development#1288872
- Theories of development#1238697
- The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience#793632
- The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience#789628
- "It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games#984151
Record · ID 1199227
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive