arXiv (All)
open access
Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame com
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- 2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting#635777
- 2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting#633428
- RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects#1014015
- 3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization#609811
- Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence#618002
Record · ID 1201302
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive