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SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressi
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