Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi
metadata only
Analisa Dampak Game Mobile Legends Terhadap Prestasi Akademik Mahasiswa Menggunakan Metode Fuzzy Logic
The purpose of this research is to analyze how the academic achievement of students at UIN SUSKA Riau is influenced by playing the Mobile Legends game. Mobile games such as Mobile Legends are increasingly popular among college students in the digital era. Nonetheless, there are concerns that the gam
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Model Aplikasi Pembelajaran Pengenalan dan Pencegahan Covid-19 Berbasis Game Edukasi#1220568
- Pengaruh Kontrol Diri Terhadap Kecanduan Game Online Pada Remaja di Kelurahan Rambung Dalam#1024018
- Peningkatan Kompetensi Konselor dalam Pengaplikasian Game Based Learning pada Pelayanan Bimbingan dan Konseling#1006376
- The Effects of Cloud Mobile Learning and Creative Environment on Student’s Creative Performances#778439
- Finfun Learning: Edukasi Keuangan Anak Melalui Game Interaktif dan Metode Fun Learning di SDN 1 Krosok, Dusun Krosok, Desa Krosok, Kecamatan Sendang, Kabupaten Tulungagung#625603
Record · ID 1236121
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive