Conceptio › Archive › UM Research Repository
UM Research Repository metadata only CC BY-NC-ND 4.0

Perception of students and insructors on the impacts of gamification on motivation and teamwork among Pharmacy students by using Kahoot!

Junazli, Nadia Inez
UM Research Repository · Papers · License: CC BY-NC-ND 4.0
Open Source ↗
educationeducational-technologymedicalpharmacystudents
There is an increased used of game-based student response system (GSRS) such as Quizziz and Kahoot! in Malaysian Pharmacy Schools where it has become a tool to increase motivation, engagement and facilitate collaborative learning. Although it is widely used in pharmacy schools across government and
Conceptio Open Archive

Analyze & explore related research in Conceptio

Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.

This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗

Related documents

Record · ID 1241791
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive