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Challenges in replay detection by TDLM in post-encoding resting state.

Kern S et al. · ncbi_pmc
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Learn more: PMC Disclaimer | PMC Copyright Notice eLife . 2026 Apr 9;14:RP108023. doi: 10.7554/eLife.108023 Search in PMC Search in PubMed View in NLM Catalog Add to search Challenges in replay detection by TDLM in post-encoding resting state Simon Kern Simon Kern 1 Clinical Psychology, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 2 Psychiatry and Psychotherapy, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 3 Addiction Behavior and Addiction Medicine, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 4 Department of Psychology, Ruprecht Karl University of Heidelberg, Heidelberg, Germany Find articles by Simon Kern 1, 2, 3, 4, ✉ , Juliane Nagel Juliane Nagel 1 Clinical Psychology, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 2 Psychiatry and Psychotherapy, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 3 Addiction Behavior and Addiction Medicine, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 4 Department of Psychology, Ruprecht Karl University of Heidelberg, Heidelberg, Germany Find articles by Juliane Nagel 1, 2, 3, 4 , Lennart Wittkuhn Lennart Wittkuhn 5 Institute of Psychology, Universität Hamburg, Hamburg, Germany Find articles by Lennart Wittkuhn 5 , Steffen Gais Steffen Gais 6 Institute of Medical Psychology and Behavioral Neurobiology, Eberhard-Karls-University Tübingen, Tübingen, Germany Find articles by Steffen Gais 6 , Raymond J Dolan Raymond J Dolan 7 Max Planck UCL Centre for Computational Psychiatry and Ageing Research, London, United Kingdom 8 Wellcome Centre for Human Neuroimaging, University College London, London, United Kingdom Find articles by Raymond J Dolan 7, 8 , Gordon B Feld Gordon B Feld 1 Clinical Psychology, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 2 Psychiatry and Psychotherapy, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 3 Addiction Behavior and Addiction Medicine, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 4 Department of Psychology, Ruprecht Karl University of Heidelberg, Heidelberg, Germany Find articles by Gordon B Feld 1, 2, 3, 4 Editors: Anna C Schapiro 9 , Michael J Frank 10 Author information Article notes Copyright and License information 1 Clinical Psychology, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 2 Psychiatry and Psychotherapy, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 3 Addiction Behavior and Addiction Medicine, Central Institute of Mental Health, Medical Faculty Mannheim, University of Heidelberg, Mannheim, Germany 4 Department of Psychology, Ruprecht Karl University of Heidelberg, Heidelberg, Germany 5 Institute of Psychology, Universität Hamburg, Hamburg, Germany 6 Institute of Medical Psychology and Behavioral Neurobiology, Eberhard-Karls-University Tübingen, Tübingen, Germany 7 Max Planck UCL Centre for Computational Psychiatry and Ageing Research, London, United Kingdom 8 Wellcome Centre for Human Neuroimaging, University College London, London, United Kingdom 9 University of Pennsylvania, United States 10 Brown University, United States ✉ Corresponding author. Roles Anna C Schapiro : Reviewing Editor Michael J Frank : Senior Editor Collection date 2026. © 2025, Kern et al This article is distributed under the terms of the Creative Commons Attribution License , which permits unrestricted use and redistribution provided that the original author and source are credited. PMC Copyright notice PMCID: PMC13065329  PMID: 41954994 Previous version available: This article is based on a previously available preprint with doi: https://doi.org/10.1101/2025.06.11.658835 . Previous version available: This article is based on a previously available preprint with doi: https://doi.org/10.7554/eLife.108023.1 . Previous version available: This article is based on a previously available preprint with doi: https://doi.org/10.7554/eLife.108023.2 . Abstract Using temporally delayed linear modeling (TDLM) and magnetoencephalography (MEG), we investigated whether items associated with an underlying graph structure are replayed during a post-learning resting state. In these same data, we previously provided evidence for replay during online (non-rest) memory retrieval. Despite successful decoding of brain activity during a localizer task, and contrary to predictions, we found no evidence for replay during a post-learning resting state. To better understand this, we performed a hybrid simulation analysis in which we inserted synthetic replay events into a control resting state recorded prior to the actual experiment. This simulation revealed that replay detection using our current pipeline requires an extremely high replay density to reach significance (>1 replay sequence per second, with ‘replay’ defined as a sequence of reactivations within a certain time lag). Furthermore, when scaling the number of replay events with a behavioral measure, we were unable to induce a strong correlation between sequenceness and this measure. We infer that even if replay was present at plausible rates in our resting state dataset, we would lack statistical power to detect it with TDLM. Finally, contrasting our novel hybrid simulation to existing purely synthetic simulations indicated that the latter approaches overestimate the sensitivity of TDLM. We discuss approaches that might optimize the analytic methodology, including identifying boundary conditions under which TDLM can be expected to detect replay. We conclude that solving these methodological constraints will be crucial for optimizing the non-invasive measurement of human replay using MEG. Research organism: Human Introduction Reactivation of memory traces during offline states is considered a core mechanism supporting memory consolidation. Such memory reactivation has been investigated primarily in animal models, particularly in the context of hippocampal place cells ( O’Keefe, 1976 ), wherein firing patterns that encode movements through a maze re-emerge later during rest periods ( Pavlides and Winson, 1989 ), with their occurrence correlating with post-rest performance. Subsequently, memory reactivation has been linked to consolidation, that is the stabilization of long-term memory traces ( Born and Wilhelm, 2012 ; Feld and Born, 2017 ; Feld and Born, 2020 ; Klinzing et al., 2019 ; Diekelmann and Born, 2010 ; Findlay et al., 2020 ; Foster, 2017 ; Wilson and McNaughton, 1994 ). Here, ‘memory reactivation’ refers to the re-emergence of activation patterns absent an eliciting sensory stimulus ( Genzel et al., 2020 ). ‘Memory replay’, on the other hand, emphasizes a sequential ordering of reactivations, where replay patterns follow a forward or backward trajectory ( Diba and Buzsáki, 2007 ; Foster and Wilson, 2006 ). For example, backward replay is linked to reward processing during breaks in task performance ( Ambrose et al., 2016 ). An additional feature of replay is its time compression, such that its time course is much faster than the temporal evolution of the original encoded activity ( Nádasdy et al., 1999 ). Replay has primarily been demonstrated using cellular recordings within a large variety of mammalian model organisms ( Hoffman and McNaughton, 2002 ; Lee and Wilson, 2002 ; Pavlides and Winson, 1989 ). Replay studies in humans using intracranial microelectrode recordings are few, but include work demonstrating compressed replay of firing-pattern sequences in motor cortex during rest and sleep ( Eichenlaub et al., 2020 ; Rubin et al., 2022 ) as well as single-unit replay of trial-specific cortical spiking sequences during episodic retrieval ( Vaz et al., 2020 ). By contrast, studies using macroelectrodes mainly report stimulus-specific reinstatement or ripple-locked activity changes, as a correlate of replay ( Zhang et al., 2025 ), without explicit demonstration of temporal sequential cellular replay (e.g. Axmacher et al., 2008 ; Staresina et al., 2015 ; Zhang et al., 2018 ). As these methods can only be applied under restricted clinical circumstances, such as during pre-operative neurosurgical assessments, this limits opportunities to investigate human replay. Therefore, this gives urgency to efforts aimed at developing novel methods to investigate human replay non-invasively. Non-invasive neuroimaging techniques suffer a trade-off ( Hall et al., 2014 ) – either their spatial precision is high but their temporal precision is lacking, as with functional magnetic resonance imaging (fMRI), or vice versa as with magneto- or electroencephalography (MEG/EEG). This has motivated the development of sophisticated analytical approaches to overcome these limitations. While measuring faster sequences is possible with fMRI ( Schuck and Niv, 2019 ; Wittkuhn et al., 2024 ; Wittkuhn and Schuck, 2021 ), most recent human replay research has focused on MEG- or EEG-based analysis ( Liu et al., 2022b ). Using advances in brain decoding that also exploit the temporal precision of MEG, an emerging approach to quantifying replay involves examining lag differences between individually decoded reactivation events ( Kurth-Nelson et al., 2016 ; Liu et al., 2021a ), a method referred to as ‘temporally delayed linear modeling’ (TDLM). In essence, by computing a ‘sequenceness’ score, the method quantifies whether a predicted sequence of decoded brain activity appears more often than expected by chance. Using this approach, a series of studies have provided evidence that individual states are replayed in sequence not only during rest ( Eldar et al., 2020 ; Huang et al., 2024 ; Liu et al., 2019 ; Nour et al., 2021 ; Nour et al., 2023 ; Yu et al., 2023 ) but also in the context of active cognition including planning/decision making ( Eldar et al., 2020 ; Huang et al., 2020 ; Kurth-Nelson et al., 2016 ; McFadyen et al., 2023 ; Schwartenbeck et al., 2023 ; Seow et al., 2026 ; Wimmer et al., 2023 ; Wise et al., 2021 ), memory retrieval ( Huang and Luo, 2023 ; Kern et al., 2024 ; Wimmer et al., 2020 ) and following receipt of reward ( Liu et al., 2021b ). Relevant to the current study, off-line replay of task-relevant sequences has been reported across several studies. Liu et al., 2019 reported on participants who first learned a rule-based mapping of visually presented items, followed by a 5-min recording of resting state activity, prior to completion of a subsequent inference task. In one study iteration, value learning was applied to one of two sequences of sensory items. During the resting session, states were replayed with an approximate 40–60 ms state to state lag, in a predominantly forward or backward direction, depending on whether a specific sequence was rewarded or not. Eldar et al., 2020 found sequenceness during resting state was associated with lessened flexibility to subsequent changes in value-location pairings, consistent with replay supporting a form of model-free decision-making. In the latter, backward replay was reported during rest at a 180 ms time lag, albeit using a cross-correlation approach, a predecessor method to TDLM. Nour et al., 2021 found attenuated rest period replay at a time lag of 40–50 ms in patients with schizophrenia compared to healthy controls. In the same data, Nour et al., 2023 found that patients showed reduced coupling of replay to default-mode-network activation, an impairment that correlated with memory retention. Yu et al., 2023 used EEG recordings in a sequence-learning task and found that participants with high trait anxiety showed reduced reverse replay of reward sequences during a resting state. Finally, Huang et al., 2024 , using simultaneous EEG-fMRI to examine the spatial and temporal dynamics of memory replay in humans, showed that during mental simulation, replay events were associated with activation in the hippocampus and medial prefrontal cortex. In the current study, our focus was on the consolidation of graph-based task structures during resting state as captured in MEG data. Previous research indicates that recently acquired mnemonic memories are replayed in subsequent rest or sleep sessions ( Humiston et al., 2019 ; Schapiro et al., 2018 ; Schreiner et al., 2021 ; Tambini et al., 2010 ; Wamsley, 2022 ), with replay density decreasing over a time window of 2 hr ( Eschenko et al., 2008 ). Additionally, there is evidence that replay at rest, and during sleep, preferentially consolidates items based on properties such as encoded strength ( Drosopoulos et al., 2007 ; Huelin Gorriz et al., 2023 ; Schapiro et al., 2018 ) or graph node properties ( Feld et al., 2022 ). Based on this, in our study, we employed criterion learning to 80% correct retrieval on a graph network, a criterion similar to the performance participants achieved on a similar graph-based task which showed a behavioral sleep benefit ( Feld et al., 2022 ). We assumed this would achieve a level of memory acquisition that engenders subsequent sequence replay, as it allowed for a further memory improvement, which we conjectured depends on replay. Such criterion learning is standard practice in studies on sleep-dependent memory consolidation (e.g. Feld et al., 2013 ; Galer et al., 2015 ; Payne et al., 2012 ; Rasch et al., 2006 ). Here, we acknowledge that previous studies using TDLM focused primarily on structural inference and decision making and not on mnemonic learning ( Eldar et al., 2020 ; Liu et al., 2019 ; Liu et al., 2021b ; Nour et al., 2021 ; Nour et al., 2023 ). Nevertheless, we considered it likely that there would also be replay after mnemonic learning ( Buhry et al., 2011 ; Findlay et al., 2020 ; Zhou et al., 2024 ) and, if present, this would be amenable to quantification using TDLM. Despite this, we did not find replay evidence in our post-learning resting state session, leading us to conduct a second study wherein we simulated replay by inserting neural events taken from the localizer data, at varying densities, into a control resting state recorded before any stimulus exposure. This simulation allowed us to quantify a lower bound of replay density necessary to detect replay. Additionally, to simulate a previously demonstrated association of replay and performance (e.g. Schapiro et al., 2018 ; Wimmer et al., 2020 ), we scaled simulated densities by participant performance. Finally, we discuss existing uncertainties regarding parameter choices and possible resulting confounders when using TDLM as well as suggesting ways to improve the robustness of the method. Results Results Study I: resting state analysis In Study I, participants were first placed in an MEG scanner for acquisition of data during an 8-min resting state (see Figure 1 for an overview of the procedure). Next, while subjects remained in the scanner, we performed a localizer task on which a classifier was trained. Participants then learned triplets of associated items according to a graph structure. Within this learning session, participants performed a maximum of six learning blocks, but the session was stopped if participants reached 80% memory performance (criterion learning, see Materials and methods for details). Finally, participants were asked to remain in the scanner for a further 8-min resting state measurement, after which we tested memory retrieval. Mean learning performance of ~82% indicated that the applied criterion learning was successful. Figure 1. Experimental procedure in the MEG. Open in a new tab Control: 8 min of resting state activity were recorded before participants encountered any stimuli. Localizer task: Next, the 10 individual items were repeatedly presented to participants auditorily and visually to extract multisensory activity patterns. Learning: Participants learned triplets of the ten items pseudo-randomly generated based on an underlying graph, by performing a three-alternatives-forced choice. Participants were unaware of the graph layout. Consolidation: 8 min of resting state activity were recorded. Retrieval: Participants’ recall was tested by cueing triplets from the graph. The letters in the pictograms are placeholders for individual images. Figure and caption adapted from Kern et al., 2024 . For details, see Materials and methods section Figure 10 . For an animated overview of the task and the experiment, see also our GitHub pages of the study: here . In the post-task resting state, we found no evidence for sequenceness reflective of task structure. Behavioral results indicated that the experimental manipulation worked as intended, that is participants learned the graph to criterion, without overlearning which might have precluded the occurrence of replay (see Figure 2 ). Additionally, we tested for a correlation of memory performance and sequenceness strength, as group-level sequenceness thresholds might be too conservative alone, but found none. Note that data from the retrieval stage were published elsewhere ( Kern et al., 2024 ). The study and analysis were preregistered at aspredicted.org ( https://aspredicted.org/kx9xh.pdf , #68915). Figure 2. Behavioral results and localizer decoding accuracy. ( A ) Memory performance of participants after completing the first block of learning, the last block of learning (block 2–6, depending on speed of learning), and retrieval performance after the resting state. Participants completed up to six blocks of learning trials. After reaching 80% in any block, no more learning blocks were performed (criterion learning). ( B ) Decoding accuracy of the currently displayed item during the localizer task for participants with a decoding accuracy above 30% (n=21, 9 participants’ data did not pass this criterion). The mean peak time point across all participants corresponded to 210 ms, with an average decoding peak accuracy of 42% (n=21). Note that the displayed graph combines accuracies across participants, where peak values were computed on an individual level and then averaged. Therefore, at a group level, the individual mean peak does not necessarily correspond to the average peak. ( C ) Classifier transfer within the localizer when trained and tested at different time points as determined by cross-validation, after ~200 ms, most training and testing time points generalize to each other (significant clusters indicated by cluster permutation testing, alpha <0.05). A visualization of the peak mean decoding accuracy across different regularization values, see Figure 2—figure supplement 1 . Figure 2—figure supplement 1. Cross-validation peak accuracy during the localizer across different regularization values. For each regularization value, a leave-one-out cross-validation was performed per participant to determine the peak decoding accuracy for that regularization value. The best decoding accuracy was reached at around C=9.1. Open in a new tab Behavioral results All thirty participants, except one, learned the graph consisting of images with an accuracy above 50% (preregistered as an exclusion criterion for ‘successful learning above chance’). After a consolidation resting state, a marginal increase in performance was observed (76–82% accuracy, t=−2.053, p=0.053, effect size r =0.22; Figure 2A ), but note that this may not necessarily be attributed to consolidation, as the last block also included further feedback. More details on behavioral results are found in Kern et al., 2024 . Decoder training We trained classifiers on data from the localizer task, in which participants were presented with images from the learning task in a pseudorandom order. In each trial, a word describing the stimulus was played auditorily, after which the corresponding stimulus was shown. In ~11% of cases, there was a mismatch between word and image (oddball trials), and these trials were excluded from the localizer training. Decoding from brain activity was at a level comparable to previous reports as determined in cross-validation (~42% across all participants, range 32–57%, chance level: 10%, excluding participants with peak accuracy <30%). We used the average peak decoding accuracy time point of 210 ms across all participants ( Figure 2B ) to train final participant-specific decoders to apply on resting state data. No sequential replay during resting state By applying trained decoders to the resting state session, we used probability estimates of the ten classes as input to TDLM. In brief, TDLM quantifies time-lagged reactivation (‘sequenceness’) of states according to expected transitions, for example, quantifying how strongly state A->B was reactivated with a temporal distance of N milliseconds. As there was no specific sub-hypothesis about which transitions would be replayed, we tested for all allowable graph transitions. We found no evidence for sequential replay measurable during the post-learning resting state. More specifically, the GLM did not exceed significance thresholds (conservative, i.e. the maximum sequenceness across all permutations and time points or liberal criteria, i.e. the 95% percentile of aforementioned sequenceness) for any individual time lag, neither in forward nor backward direction ( Figure 3A ). Figure 3. Sequenceness result of the resting state sessions. ( A ) Forward and backward sequenceness values on the y-axis at different time lags (x-axis) for control resting state (light colored) and post-learning resting state (dark colored). Two significance thresholds are indicated, the more lenient 95% quantile of the maximum sequenceness of all permutations (lightly dotted line) and the maximum mean peak sequenceness across all permutations of all subjects (bold dotted line). None of the thresholds were surpassed. The peak mean sequenceness has been marked by a vertical line, respectively. ( B ) Difference between pre-learning and post-learning resting states across time lags. Using FDR-corrected paired t-tests for each time lag revealed no significant difference between conditions (without correction, two sequenceness differences were significant: forward 140 ms, p=0.039 and 220 ms, p=0.035). An additionally performed cluster-permutation test found a non-significant cluster at 130–140 ms forward direction (p=0.43). Bands indicate two standard errors of the mean of the difference scores. ( C ) T-value distribution of a 10,000 iterations-sign-flip permutation test. Per permutation, a random subset of subjects’ sequenceness values was flipped and the maximum t-value across lags used to construct the empirical distribution. The true maximum t-value indicated in red (nonsignificant in all cases) ( D ) Individual participant’s retrieval memory performance relative to their sequenceness values at the peak mean sequenceness (indicated in A). Regression lines and 95% confidence intervals are fitted. For correlation with performance deltas between post and pre-resting state retrievals, see Figure 3—figure supplement 3 . NB, however, as our simulation shows, correlations of sequenceness with behavioral markers are likely to be underpowered and occur only with very high replay rates or much higher sample size. See our simulation discussion for a more detailed explanation on how correlations may be inherently biased, where fluctuations in baseline sequenceness overshadow individual scaling with behavioral markers. For individual sequenceness curves, see Figure 3—figure supplement 1 . For within-session forward minus backward sequenceness, see Figure 3—figure supplement 4 . For sequenceness curves without alpha correction, see Figure 3—figure supplement 2 . Figure 3—figure supplement 1. Individual sequenceness curves for all participants in the control resting state (left) and the post-learning resting state (right), for forward (upper), and backward sequenceness (bottom). The participant’s performance is indicated in shades of blue, from the lightest shade at 50% to the darkest shade at 100% retrieval performance. Note that there is an oscillatory component present in all sequenceness curves; however, their phase and exact amplitude seem to be shifted. Figure 3—figure supplement 2. Sequenceness curves when not correcting for alpha oscillations. An increase in oscillatory behavior of the sequenceness curves can be observed. Alpha correction is usually applied to mitigate nuisance effects that are introduced by strong eyes-closed occipital alpha by adding probability time lines in 100 ms steps to the GLM ( Liu et al., 2021a ). Figure 3—figure supplement 3. Individual participant’s retrieval performance delta of the post-rest retrieval to the pre-rest retrieval relative to their sequenceness values at the peak mean sequenceness (indicated in upper panels). Regression lines and 95% confidence intervals are fitted. While we found a non-significant relation between a memory performance enhancement and post-learning forward sequenceness, we are cautious not to overinterpret these results. As in the section ‘Correlation with behavior only present at high replay speeds’, the noted correlational measure oscillates heavily with baseline sequenceness fluctuations, and any true replay effect is likely to be overshadowed by such fluctuations. Figure 3—figure supplement 4. Forward minus backward sequenceness within each resting state session. Previous papers often report subtraction of backward from forward sequenceness (fwd-bkw) as a means to remove oscillatory confounds that impact both sequenceness directions in synchrony. While required in early cross-correlation approaches ( Kurth-Nelson et al., 2016 ), its validity in GLM-based frameworks depends on an assumption that confounds are global and in-phase across sensors. We observed this assumption is violated in our baseline data, where spurious sequenceness occasionally diverges in opposite directions at specific time lags (e.g. ~90 ms). In such instances, subtraction would increase the false-positive rate rather than suppress noise. In Figure 3B , we prioritized the comparison of pre-task versus post-task sequenceness within the same direction, as oscillatory confounds appeared more stable across time within a single direction, as opposed to across directions within a single session. However, we consider both approaches to be valid. We now provide the fwd-bkw plots for completeness and comparison with previous literature. (Upper) Forward minus backwards sequenceness for Control (left) and Post-Learning resting state (right). (Lower) T-value distribution of the sign-flip permutation test for Control (left) and Post-Learning resting state (right). Open in a new tab Additionally, we calculated the difference between the pre-resting state and post-resting state sequenceness values to remove potential systemic biases on sequenceness fluctuation present in both sessions. We calculated an FDR-corrected paired t-test for all 30 time lags individually, for forward and backward sequenceness between pre- and post-resting state respectively. All time lags were non-significant (p FDR >0.05; without correction, three time points were significant: forward 100 ms, t=−2.43, p=0.024 and 240 ms, t=2.13, p=0.045, backward 200 ms time lag, t=−2.11, p=0.047). However, as noted in Liu et al., 2021a , correct statistical analysis of sequenceness scores is non-trivial and FDR-correction might be too conservative. The permutation test shuffles state labels and measures a fixed effect, making it susceptible to outliers on a group level, which we addressed by z-scoring the sequenceness results. We also included a newly developed method to take random effects at a group level into account, specifically employing a sign-flip permutation test that randomly inverts a subset of participants’ sequences 10,000 times and calculates a one-sided t-test against null for each time lag per permutation. The maximum t-value per permutation is used to construct an empirical null distribution. This approach circumvents the multiple comparison problem inherent in the previous method (see Materials and methods section for details). Neither the control nor the post-learning resting state surpassed sign-flip significance thresholds ( Figure 3C control: forward p=0.065, t=2.63 backward p=0.641, t=1.61, post-learning: forward p=0.082, t=2.62, backward p=0.566, t=1.731). Additionally, as time lags are dependent on each other, we also calculated a one-sample-cluster-permutation test of difference values with 10,000 permutations that considers the temporal correlation of time lag bins. This revealed a single forward non-significant cluster at 130–140 ms (p=0.039) ms (p=0.44). For a visualization of the reported differences, see Figure 3B . Finally, we report forward minus backward sequenceness as well as our motivation for an across-session post-pre comparison, instead of within-session forward-backward in Figure 3—figure supplement 4 . Additionally, we ascertained whether there was an interaction between memory retrieval performance and individual sequenceness strength by calculating the time lag of peak sequenceness across all participants (control forward = 100ms, control backward: 10 ms, post-learning forward: 280 ms, backward: 240 ms) and correlating individual sequenceness values with participants’ performance. There was no significant correlation between peak sequenceness scores and memory performance at post-learning resting state (forward r =0.0, p=0.99, backward: r =0.02, p=0.935, see Figure 3D ), nor with the performance difference between post-rest retrieval minus the performance of the last block before rest (see Figure 3—figure supplement 3 ). Lastly, similar to Liu et al., 2019 , we split the 8-min resting state into discrete time bins and assessed replay strength for each segment separately ( Figure 4 ). In none of these bins was a maximum permutation threshold exceeded. A more lenient 95% permutation threshold was exceeded in one segment of the control resting state for minute 4 (100 ms backward sequenceness). However, here the sequenceness value was negative, suggesting, if anything, suppression of replay. Individual sequenceness curves for all segments can be found in Figure 3—figure supplement 1 . Figure 4. Sequenceness map of different segments. Each of the 8 min of resting state is on the y-axis, and different time lags are on the x-axis. For each minute, we took either the first or second half of 30 s for the final calculation and the other 30 s segment for the exploration data set. Sequenceness crossed the 95% permutation threshold in the control resting state in minute 4 (forward 100 ms time lag) alone. However, the sequenceness score was negative, rendering its interpretation non-trivial. Note that we did not apply any control for multiple comparisons across the segments. For the sequenceness curve per segment, see Figure 4—figure supplement 1 . Figure 4—figure supplement 1. Individual sequenceness curves for different segments. ( A ) Control resting state and ( B ) post-learning resting state. Each segment is taken from minute N of the respective resting state. For each participant, from each segment, either the first or second 30-s interval was taken. Two significance thresholds are indicated, the more lenient 95% quantile of the maximum sequenceness of all permutations (lightly dotted line) and the maximum mean peak sequenceness across all permutations of all subjects (boldly dotted line). Sequenceness crossed the 95% permutation threshold in the control resting state in minute 4 (forward 100 ms time lag). Note that sequenceness scores are negative for the latter, which would indicate a replay-suppression of these specific sequences. Open in a new tab Interim discussion Overall, in resting state data, recorded directly after a learning task block, we did not find evidence for sequenceness using TDLM. This involved implementing previously described protocols in terms of localizer recording, pre-processing and decoder settings, albeit within a different cognitive protocol compared to those previously implemented within resting states ( Liu et al., 2019 ; Nour et al., 2021 ; Nour et al., 2023 ; Wimmer et al., 2020 ). Even though we found a single time lag with putative replay during one of the 30-s segments, the evidence here was weak and its validity is questionable. Firstly, multiple comparison correction would have removed the effect. Second, interpretation of negative sequenceness values is unclear. As forward and backward sequenceness are estimated separately, in our interpretation, negative forward sequenceness suggests an expected sequenceness is replayed less than expected, which could be interpreted as replay suppression. One possible way this could occur is via a repetition suppression process ( Schwartenbeck et al., 2023 ), if one assumes that activation of one item occurs simultaneously with the next in line and subsequently that pattern of neuronal activity is suppressed. However, this appears to us, at best, a convoluted argument. Additionally, recent reports suggest replay avoids self-repetition in addition to avoidance of replay for just experienced episodes ( Mallory et al., 2025 ), which would show as negative sequenceness. However, this effect has so far been shown to occur only at a time scale of seconds and not minutes. Previous reports involving TDLM analysis of resting state data have involved paradigms with a dominant inference component ( Liu et al., 2019 ; Liu et al., 2021b ; Nour et al., 2021 ). Notably, in our study, we used a declarative graph-based memory paradigm that lacked this inferential component. We note previous research in humans has shown reactivation and replay during rest in the context of non-inferential paradigms using fMRI ( Ogawa et al., 2024 ; Schapiro et al., 2018 ; Tambini and Davachi, 2013 ), and especially in the context of declarative learning (using fMRI and EEG: Deuker et al., 2013 ; using intracortical electrodes: Eichenlaub et al., 2020 ; using fMRI: Schlichting and Preston, 2014 ; using intracranial EEG: Zhang et al., 2018 ). On the other hand, it has been reported that replay is more likely to be expressed for weakly encoded memories ( Denis et al., 2020 ; Schapiro et al., 2018 ) and hence it might be absent if encoding strength is too strong. While we employed a learning criterion of 80% for this reason, as is usual in the broader context of sleep and memory research, we cannot be certain if this represents a level of encoding strength that lessens a requirement for task-related replay in our study. Anecdotal evidence for replay occurrence might come from many participants reporting involuntarily seeing segments of the sequence flashing in front of their eyes during the resting state, although we caution that there is mixed evidence for a link between anecdotal reports of conscious experience and the occurrence of replay ( Komsky, 2015 ; Wittkuhn et al., 2024 ). Additionally, given that the stimuli were presented in combined triplets, participants may have formed a singular representation of associated items and subsequently replayed these (e.g. AB→C), instead of replaying item-by-item transitions (A→B→C). Under such a scenario, a classifier trained on individual items would not detect these newly formed representations, particularly if they diverge strongly from single-item patterns. In our previous study, where we addressed retrieval ( Kern et al., 2024 ), we found that states were to varying extents co-reactivated, yet classifiers trained on single items retained sensitivity to detect these combined reactivation events. Consistently, prior work suggests that unified representations retain overlap with their constituent item representations ( Dennis et al., 2024 ; Liang et al., 2020 ). However, there is also evidence that different brain regions are involved if unitization occurs ( Staresina and Davachi, 2010 ), potentially confusing classifiers. Therefore, we cannot exclude that rest-related consolidation replays engendered unitized representations that were insufficiently captured by our single-item classifiers. As we did not know whether the absence of replay was inherent to our paradigm, in a second study, we explored potential explanations for this null finding. Specifically, we conducted a hybrid simulation study that combined localizer data and data from a control resting state. In the context of our paradigm, this simulation allows quantification of the strength of replay necessary for it to be detectable using the TDLM methodology. Results study II: simulation In a hybrid simulation study, we enriched the control resting state data of participants with simulated replay events. That means we inserted sequences of neural patterns extracted from the localizer (taken from the time point of peak decoding accuracy) into the control resting state with a state-to-state lag of 80 ms. We chose this timepoint (80 ms state-to-state lag) as its sequenceness value was close to zero in the baseline condition as well as it being distant to notable alpha rhythms of participants (which varied between ~9 and 11 Hz). Additionally, we subtracted the mean sequenceness value of the baseline at 80 ms lag such that any simulation effects would, on average, start at zero sequenceness. We varied the density of replay, traditionally denoted as ‘replay events per minute’ (min –1 ) and looked at the resulting sequenceness strengths. Additionally, we scaled the replay density inversely with the participants’ retrieval memory performance to simulate a putative increase of replay for less stable memories. For example, a participant with the lowest memory performance (50%) would have a factor 1.0 applied to their replay amount, while a participant with the highest memory performance (100%) would show reduced replay and have a scaling factor of 0.5 applied to the number of inserted replays. We used different scaling factors to explore how they contribute to relationships between measures of sequenceness and memory performance. While we acknowledge the relation between replay and memory performance is probably more complex ( Kern et al., 2024 ; Schapiro et al., 2018 ; Wimmer et al., 2020 ), we applied this simplified scaling to assess whether TDLM can detect behavioral correlations with sequenceness strength, as has been shown previously ( Kern et al., 2024 ; Liu et al., 2019 ; Nour et al., 2021 ; Wimmer et al., 2020 ; Yu et al., 2023 ). Our results indicate that replay and correlations with behavior were only detectable at very high - putatively biologically implausible - densities ( Figure 5 ). Figure 5. Schematic of procedure for inserting simulated replay into the control resting state. First, neural patterns are extracted, for each stimulus, from the peak of decodability during the localizer task. Participant-specific patterns are normalized by subtracting the average sensor values of seeing any other stimulus from the sensor values of seeing only the stimulus of interest. Next, these subtle patterns are inserted into the control resting state at a fixed interval, following a one-step transition pattern according to the task sequence. A refractory period is retained between each replay event to prevent overlaps. For details, see Materials and methods section. For a visualization of the mean sensor patterns that have been inserted, see Figure 5—figure supplement 1 . Figure 5—figure supplement 1. Visualization of the sensor patterns that were inserted into the resting state per class, averaged across all participants. Patterns were created on a per-participant basis by taking the mean sensor value at the peak time point of decodability during the localizer of all trials of the specific class. From these patterns, the mean across all trials (the ERP) at the peak timepoint was subtracted, to remove activity related to general visual processing. Saturation indicates value magnitude (a.U.), red is positive sensor values, blue negative sensor value. Open in a new tab Sequenceness is only detectable at very high replay density Our simulation analysis found that a replay density of 130 min –1 and a density of ~80 min –1 were necessary in order to reach the maximum and 95% quantile permutation threshold, respectively (see Figure 6A ). We also performed the above-mentioned sign-flip permutation test on the simulated data, reaching comparable results, with significance reached at around 80 min –1 (see Figure 6B ). Figure 6C shows sequenceness curves for selected densities at 0 min –1 (baseline), 40 min –1 , 80 min –1 , and 120 min –1 . At 40 min –1 only a small increase of sequenceness above baseline is detectable. Note the significant drop of sequenceness at 100 ms, which is due to the alpha control introduced at 10 Hz by inserting repeating patterns of the decoded items ( Liu et al., 2021a ). The alpha correction likely over-corrected and introduced negative sequenceness at 10 Hz seen in some participants. Therefore, we include the analysis without alpha-correction in Figure 3—figure supplement 2 . NB the strong negative sequenceness at 100 ms time lag was not present in our exploratory data set and only appeared in data held back for the final calculation (as preregistered, we used 50% of the resting state data for exploration and parameter search and report here on the unseen 50% after parameters were chosen, see Materials and methods section for details). Figure 6. Sequenceness results of the hybrid simulation. ( A ) Simulation results for inserting replay at different densities. On the y-axis, sequenceness at 80 ms state-to-state time lag, at different replay densities on the x-axis with standard error as shaded orange. The 95% confidence interval significance threshold is reached at a density of ~80 min –1 , while the maximum permutation threshold is reached only around 130 min –1 . ( B ) Observed t-values and significance thresholds of a sign-flip permutation test, in which the maximum t-value across time lags for sign-flip permutated sequenceness curves are used to construct a non-parametric null distribution (see Materials and methods for details). Significance (p<0.05) is reached similarly at around 80 min –1 . ( C ) Sequenceness across time lags for replay at baseline (0 min –1 ) and simulated for a density of 40, 80, and 120 min –1 with a simulated time lag of 80 ms. In this simulation, we assumed a temporally uniform distribution of replay throughout the resting state, as TDLM is relatively invariant to temporal distribution (see Appendix). For a power analysis with varying bootstrapped participant sample sizes, see Figure 6—figure supplement 1 . Figure 6—figure supplement 1. Power analysis of sequenceness significance for bootstrapped sample sizes. ( A ) Powermap for state-permutation thresholds. However, here the bootstrap approach suffers from a conceptual problem: significance thresholds are defined by the permutation maximum and/or 95-percentile of the maximums across all sequence-permutations across participants. If we resample bootstrap participants from our existing pool, the maximum thresholds computed will remain relatively stable across resampled participants, as they only compare against the mean and disregard the standard deviation. ( B ) The newly presented statistical approach is significantly more sensitive at higher sample sizes. Note that even then, 80% power is only reached with replay density of higher than 50 min –1 at a sample size of 60 participants. Additionally, the sign-flip permutation test assumes that the mean is at zero. As we observed a non-zero mean due to spurious oscillations, we subtracted the mean sequenceness of the baseline condition from each participant before permuting to achieve a null distribution with mean zero, as otherwise, we would have found significant replay effects in the baseline condition at increasing sample size. Nevertheless, due to the higher sensitivity, the new sign-flip test is recommended over the previous sequence-permutation-based test. Colors indicate the power from 0 to 1 for different bootstrapped sample sizes and densities. 80% power thresholds are outlined in black. Open in a new tab Correlation with behavior only present at high replay speeds The correlation of behavior with sequenceness at 80 ms time lag was non-significant, even at the maximum replay densities of 200 min –1 (see Figure 7A ). Here we assumed a realistic scenario that linearly downscales replay density with increasing performance from 100% down to 50% for increased memory performance. To amplify the correlation effect, in a secondary analysis, we normalized the performance scaling between 100% and 0% (i.e. 100% performance would lead to 0% of replay inserted). In this maximum-scaling scenario, the correlation of sequenceness with performance was markedly boosted, yet did not reach significance even at a density of 200 events min –1 . When further investigating this lack of influence of our scaling, we found that even in the baseline condition without simulated replay (0 min –1 ), the correlation with performance seems to oscillate, depending on which time lag it is computed on ( Figure 7B ), indicating fluctuations of sequenceness between participants that are non-random. If we chose a different time lag for our simulation, added effects of baseline plus simulation would have probably reached significance more easily (e.g. at the 240 ms time lag). This baseline variation becomes apparent when comparing sequenceness of participants at baseline with sequenceness values boosted via simulated replay at 80 ms time lag. Even in the baseline condition (0 events min –1 , Figure 7D ), some participants express higher sequenceness values than others with simulated replay of 160 min –1 . This indicates that the effect that we wanted to introduce via scaling the inserted events with memory performance is overshadowed by some form of bias present at baseline, that induces marked variations in sequenceness without any replay present, even after a recommended GLM-based alpha control ( Liu et al., 2021a ). Figure 7. Correlation with behavior is underpowered and strongly affected by systematic baseline fluctuations. Open in a new tab ( A ) Relationship (Pearson’s r) between memory performance (behavior) and sequenceness at 80ms time lag on the y axis, with replay density on the x-axis for two scaling rules: Realistic scaling: Replay density was inversely scaled with participant’s performance to between 50 and 100% (i.e. the worst performer had 100% while the best performer only had 50% of replay density). Maximal scaling: Replay density was scaled in from 0% and 100% (i.e. the best performer had no replay inserted). Significance of the correlation was not reached even at the maximum density. However, note that the baseline correlation started at r =0.1, and simulated effect without this offset would have reached significance at a density of around 200 min –1 . ( B ) Correlation of sequenceness computed across different time lags in the control condition (i.e. without inserted replay). Even when no replay is present, the correlation fluctuates significantly depending on which time lag it has been computed, possibly due to baseline variations that fluctuate differentially between participants. ( C ) Bootstrap power analysis showing how many participants would be necessary to detect a significant correlation between replay and performance in the maximally scaled scenario with a replay density of 130 min –1 . 80% power to detect a correlation is reached around a sample size of around 160. ( D ) Sequenceness at 80 ms time lag in the control condition (left), in the realistic scenario with replay scaling from 50% to 100% (middle) and the maximal scenario with scaling from 0% and 100% (right). Participant’s performance is indicated by increasing saturation of blue. While all participants show an increase in sequenceness with increased scaling, some participants have a higher sequenceness value and an ordering according to performance is barely visible in the maximum scaling case. The resulting correlation is of moderate size even at higher densities (Pearson’s r of around 0.3), indicating our paradigm was likely underpowered for this specific analysis. Therefore, we performed a bootstrapped power analysis by oversampling existing participants, with 10,000 repetitions per sample size. We found that more than 160 participants would have been necessary to detect a correlation between performance and sequenceness in the simulated density of 100 min –1 condition ( Figure 7C ) with 80% power where the above-mentioned maximum scaling applied. Nevertheless, it is worth bearing in mind that this might also lead to increased power to detect nuisance effects in the baseline condition, if the effect is added to a pre-existing correlation in the baseline condition. Previous synthetic simulation overestimates TDLM sensitivity Next, we compared our hybrid simulation to a purely synthetic TDLM simulation, closely following the demonstration code in Liu et al., 2021a . We show that in the absence of endogenous oscillatory patterns, and using synthetic patterns, significance thresholds are easily surpassed at around 10–20 min –1 ( Figure 8A ). In this setting, synthetic resting state data is generated autoregressively by sampling values from a multivariate normal distribution given a sensor covariance matrix. The class-specific stimulus patterns are created by first drawing a random sensor pattern common to all classes (akin to an ERP) and adding a random class-specific pattern for each class, plus noise for each trial of that class. Null data is created by drawing from a normal distribution. For the full procedure, see Materials and methods Study II. Note, for consistency, we used the same insertion logic and code as for the hybrid simulation, which deviates slightly from the MATLAB implementation and simulates with an unrealistic 2000 min –1 (see Figure 8—figure supplement 1 ). Figure 8. Results of the fully synthetic simulation, akin to the one presented in Liu et al., 2021a . ( A ) Mean sequenceness at the simulated time lag of 80 ms. Thresholds are reached already at a much lower density of a rate of ~13 events/min, in line with the original MATLAB code (see Figure 8—figure supplement 1 ). ( B ) Four exemplar plots for sequenceness at a density of 0 (baseline), 40, 80, and 120 events/ min. Oscillatory behavior of the sequenceness curves is very minimal in the baseline condition. Maximum permutation thresholds are reached easily in the 40 events/min case and surpassed several times with higher densities. However, exactly the lack of these spurious confounders and a too strong pattern discriminability make it possible for TDLM to work well in a synthetic dataset. See Figure 8—figure supplement 1 to compare the result to the original MATLAB simulation code. Figure 8—figure supplement 1. Rerun of original MATLAB simulation code. ( A ) Original TDLM ( Liu et al., 2021a ) simulation with a replay density of 2000 min -1 . ( B ) Re-run of the code with realistic replay density of 15 min -1 . Using this density, significance thresholds are barely reached. ( C ) Baseline sequenceness with no inserted sequences, some participants reach significance even in absence of replay, as can be seen by the confidence intervals ( D ) Left: Time points at which no pattern has been inserted, both classes have a similar probability estimate at baseline. Right: At time points where the stimulus-specific pattern was added, the decoded probability estimate is significantly increased, Figure 11 . ( E ) Probability estimates before and after insertion of the replay pattern, visualized as in Figure 11—figure supplement 1 . The probability estimates at baseline are close to zero while increased by several orders of magnitude. Using synthetic data probably overestimates probability estimates of true events. Note that different from our simulation, the replay time lag has here been sampled from a gamma prior with mean 40 ms, such that the majority of events is simulated at 40 ms, with some events getting assigned a lag of 30 or 50 ms. Open in a new tab The maximum permutation threshold is reached already at a density of 13 min –1 ( Figure 8A ), similarly to the original MATLAB code (see Figure 8—figure supplement 1 ). The 95% of permutation sequenceness maxima is reached at 9 min –1 . Similarly, the sign-flip permutation threshold is reached at 6 min –1 , showing again an increased sensitivity of this new permutation approach. Individual sequenceness plots ( Figure 8B ) show that the purely synthetic setup produces robust sequenceness effects at substantially lower replay densities than evident in our hybrid simulation, surpassing thresholds manifold even for lower sequenceness. However, importantly, when examining the baseline condition, a notable lack of oscillatory behavior is observed compared to empirical data ( Figure 8B upper left). To quantify why sequenceness emerged more readily in the synthetic case, we compared decoder output distributions at timepoints where a true pattern is present. Therefore, we extracted classifier probabilities given to the true class and all other classes. Figure 9A shows histograms of log-scaled classifier probability estimates for the peak-decoding time point in the localizer (left, cross-validated) and during a simulated reactivation event in both the hybrid simulation (middle) and synthetic simulation. Classifier probabilities of the target class in the synthetic simulation were substantially more extreme, indicating stronger separation between target and non-target patterns than in the empirical localizer. Next, we quantified the difference between the target and other probability estimate distributions using the Wasserstein distance ( Villani, 2009 ) per participant ( Figure 9B ), as a higher distance should result in better discriminability. Pattern discriminability was lowest in the localizer trial ( W 1 =0.11), intermediate in the hybrid simulation (W 1 =0.14; consistent with the fact that inserted patterns were derived from empirical data) and markedly increased for the synthetic simulation (W 1 =0.38). Notably, both simulations overestimate pattern separability, as we hypothesize that the pattern discriminability during a real reactivation event is less pronounced than in the localizer during the strong signal induced by visual image processing. Figure 9. Pattern discriminability between the target class and other classes impacts sequenceness sensitivity. Open in a new tab ( A ) Histograms of log-scaled classifier probability estimates during the peak decodability of localizer (left, cross-validated), for reactivation events in the hybrid simulation (middle) and synthetic simulation (right). ( B ) KDE plot of the Wasserstein distance of participants’ classifier probabilities. The hybrid simulation likely over-estimates how well the decoder finds a reactivation event, while the synthetic simulation largely over-estimates. ( C ) Pattern discriminability as a function of the inserted pattern strength (akin signal-to-noise ratio). We scaled the magnitude of the inserted pattern in the synthetic simulation. Dotted lines indicate estimated pattern strength of the empirical data and hybrid simulation as given by their mean Wasserstein distance ( D ) TDLM sequenceness increases with better pattern discriminability. However, it is questionable if the pattern discriminability during a resting state reactivation event is higher than during the localizer. Next, we tested what would happen if we increased the strength of the inserted pattern. Therefore, we scaled the synthetic pattern by a factor of 0–2 before insertion and measured the Wasserstein distance of the resulting decoder output. Unsurprisingly, the stronger the magnitude of the inserted pattern, the better the discriminability between the target and other class ( Figure 9C ). This allowed us a rough estimate of the pattern strength during the localizer and hybrid simulation by mapping their Wasserstein distances to the strength in the synthetic scaled simulation. Next, we compared how increased pattern discriminability would affect sequenceness ( Figure 9D ). We simulated synthetic replay as above at a density of 80 min –1 . As expected, the higher the discriminability between the target class and other classes, the higher the sequenceness. Thus, greater discriminability will lead to more extreme classifier outputs, increasing the beta weights of the first-level GLM of TDLM. Overall, our results indicate that the purely synthetic simulation produces substantially higher pattern discriminability than observed in the empirical localizer and the hybrid simulation. This enhanced discriminability is accompanied by a strong increase in sequenceness magnitude, suggesting that previous synthetic models may provide an over-optimistic estimate of TDLM’s sensitivity. Additionally, by omitting endogenous oscillatory confounders, synthetic simulations fail to account for spurious baseline sequenceness that confound empirical detection. Discussion Using TDLM, we investigated whether sequential replay of learned graph-structured associations could be detected during a post-learning resting state. Contrary to expectation based on previous findings, we did not find evidence for replay of well-learned sequences during a post-learning rest period. This was despite using a similar methodology to that used in prior replay investigations of resting state, albeit these involved different paradigms ( Eldar et al., 2020 ; Huang et al., 2024 ; Liu et al., 2019 ; Nour et al., 2021 ; Yu et al., 2023 ). However, due to differences from previously used paradigms, we cannot conclude that lack of evidence for replay reflects the sensitivity of our detection method (TDLM) or reflects that our task was not eliciting sufficiently strong resting state replay to enable replay detection using TDLM. Based on the above, we designed a simulation study to explore the strength of replay being necessary for successful detection. This simulation study also speaks to the potential sensitivity of TDLM as an explanation of our null findings. By inserting synthetic replay events into pre-task resting state data, we show that replay is only detectable under an assumption of very high replay rates—with more than 80 replay events per minute being necessary to reach significance thresholds. Here, one ‘replay event’ is defined as a train of sequential reactivations with a certain state-to-state time lag, that is 80 ms, meaning more than one replay event per second on average throughout the entire resting state. Furthermore, we find that already at baseline (i.e. without any replay) sequenceness values are biased by, yet unknown, confounders that introduce absolute offsets in baseline sequenceness values between participants. We contrast our novel hybrid approach to a purely synthetic simulation and show that previously proposed approaches are likely to overestimate pattern discriminability and endogenous neural patterns as oscillations, overestimating TDLM’s sensitivity. Our hybrid simulation indicates that when an increase in sequenceness by actual replay is introduced, the baseline offset between participants is larger than the increase at the group level. Therefore, correlating behavioral measures with individual sequenceness values should be regarded with caution unless this baseline offset is controlled for. Our findings highlight a potential need for further methodological refinements in both experimental paradigms and analysis techniques to reliably detect human replay, using non-invasive measures, during extended offline periods (such as resting state or sleep). Finally, we make recommendations for future studies and suggest ways to enhance the reliability of replay detection methods. High replay density necessary to detect sequenceness In our study, more than one replay event per second (80 min –1 ) would have been necessary to detect replay at a group level. Sharp-wave-ripples (SWR) are traditionally considered substrates for representational reactivation and hence strong replay expression ( Eschenko et al., 2008 ; Joo and Frank, 2018 ; Roumis and Frank, 2015 ), with each SWR containing several sequential item reactivations. While every SWR might not contain task-relevant activity ( Schreiner et al., 2024 ), their occurrence rate is considered a reasonable proxy for estimating in vivo replay density. Previous research in rodents has reported that ripple rate significantly varies between tasks and states, being most prominent in offline states such as NREM and post-task rest with a replay density of around 20–25 events per min –1 ( Eschenko et al., 2008 ; Ponomarenko et al., 2003 ; Wiegand et al., 2016 ). In humans, evidence from intracranial recordings is sparse, but studies estimate a ripple density of between 1 and 15 min –1 during NREM sleep ( Jiang et al., 2020 ; Ngo et al., 2020 ) and ~1.5–4 min –1 during resting state ( Chen et al., 2021 ). However, it should be noted that reported ripple rates depend on an applied detection criteria and so might underestimate their actual true occurrence ( Liu et al., 2022a ). While in vitro studies have reported that CA1/CA3 neurons can maintain a (experimentally induced) density of up to 50–200 min –1 ( Buzsáki, 2015 ; Jiang et al., 2018 ; Kanak et al., 2013 ), to our knowledge, such densities have not been reported in vivo. As replay was detectable at around 80 min –1 (~1.33 replay events per second), with more strict thresholds only being reached at around 130 min –1 (~2.5 replay events per second). Based on previous research, it might be considered implausible that these densities would be maintained throughout an 8-min resting state. Nevertheless, as it is known that SWRs occur in bursts ( Buzsáki, 2015 ), and it is conceivable that higher ripple rates are maintained during shorter time windows, as for example during short intervals of recall, where they can reach more than 40 min –1 ( Norman et al., 2019 ). Interestingly, Higgins et al., 2021 report that replay events detected by TDLM were not evenly distributed throughout the resting state and, even though not explicitly reported, varied between 9 and 40 min –1 for different segments of an exemplar participant. When replay occurs in bursts, certain time windows might reach necessary density thresholds, while averaging over larger windows might be inconclusive. However, such high-density windows would need to be selected on a principled basis to avoid inflating false positive rates. Nevertheless, in our post-hoc analogue sub-analysis of 30 s individual segments of the resting state, we found no clear evidence for replay. Currently, in the context of MEG replay studies, it is not reported what replay rates (events min –1 ) are assumed. Therefore, future studies might consider providing estimates for replay rates under which reported findings are plausible, analogous to SWR rates reported in animal studies, for example via simulations. However, while we use indices of SWRs as a proxy for replay density estimation, the relationship between hippocampal replay and replay detected by TDLM remains uncertain. Current decoding approaches measure replay-like phenomena over cortical sites, with previous reports highlighting a spectral power increase in hippocampal areas coinciding with TDLM detected replay episodes (e.g. Liu et al., 2019 ; Wimmer et al., 2023 ). Nevertheless, it is conceivable that cortical replay detected by TDLM might occur independent of hippocampal replay and SWRs, as well as being generated by different mechanisms. Furthermore, some TDLM studies find a replay state-to-state time lag of above 100 ms ( Huang and Luo, 2023 ; Liu et al., 2021b ; Wimmer et al., 2020 ; Wimmer et al., 2023 ), which is much slower than previously reported place cell replay. One obvious conclusion is that we know too little about the characteristics of replay as detected by TDLM, specifically with respect to its relationship to SWRs. Future studies might employ simultaneous intracranial and cortical surface recordings to throw light on the precise relationship between hippocampal replay and replay as detected by TDLM. Similarly, in our simulation, for simplicity and to maintain consistency with previous stimulations, we restricted replay events to those spanning two reactivation events. While the characteristics of replay as measured by TDLM are unknown, it is conceivable that several event steps can be replayed within one replay event. We show that the vanilla version of TDLM is fundamentally sensitive to the number of single-step transitions alone and disregards if these are either replayed, chained, or chunked (Appendix and Appendix 1—figure 2 ). Nevertheless, if the number of reactivation events chained within a replay event increases, TDLM sensitivity is increased relative to the replay density and thresholds are reached earlier (see Appendix 1—figure 3 ). See Appendix 1—figure 4 for a simulation of multi-step replay events and our discussion of the caveats. Correlation with behavior is overshadowed by baseline fluctuation of sequenceness The occurrence of replay, in the absence of ground truth, can to some extent be validated by a correlation between a replay measure and behavioral performance ( Liu et al., 2021b ; Wimmer et al., 2020 ). In our simulation, we could not induce a strong relationship of sequenceness to participants’ performance at realistic replay densities. Even in an unrealistic, maximal-scaling scenario, with no replay for the best-performing and 100% replay for the worst-performing participant, correlations were only significant at implausibly high replay densities of around 200 min –1 . A power analysis revealed that around 160 participants would be necessary to establish a correlation in the maximum scaling case at a density of 80 min –1 . We find that the magnitude of baseline sequenceness values across participants was higher than the induced effects and was hence not affected strongly by inserting synthetic replay (see Figure 7D ). Sample sizes in previous TDLM literature usually range between 20 and 40 participants. A bootstrap power analysis reveals that even at those sample sizes and beyond, power would remain low unless unrealistically high replay rates are assumed ( Figure 6—figure supplement 1 ). Additionally, the correlation analysis between sequenceness and behavior would be greatly underpowered for higher sample sizes, even under an assumption of high replay densities (see Figure 7C ). Spurious sequenceness in the control condition In data without any expected replay, sequenceness should be close to zero, or else be attributed to noise or bias. While random noise should average out with increasingly large number of participants, it remains possible that some systematic bias is shared among participants. For example, this might be the case with alpha oscillations, which occur at roughly the same frequency and tend to increase in strength from pre to post resting state due to participant fatigue. In our study, non-significant fluctuations in sequenceness already occurred in the control condition, a phenomenon not unique to this study (and reported in supplementary material of Nour et al., 2021 ; Nour et al., 2023 and Liu et al., 2019 ). Thus, it seems as if a yet unknown bias introduces spurious systematic sequenceness effects that, in our simulation, may serve to overshadow actual sequenceness at low densities. While, as previously discussed ( Liu et al., 2021a ; Liu et al., 2019 ), endogenous oscillations such as eyes-closed-alpha can impact TDLM, the spurious (albeit non-significant) sequenceness in our case was not sufficiently controlled by alpha correction to make it disappear completely ( Figure 3—figure supplement 2 for analyses without the 10 Hz correction method). Interestingly, the magnitude of the correlation of performance with sequenceness, as discussed above, fluctuates approximately at a 10 Hz rhythm. This leads us to speculate that alpha oscillations may impact baseline sequenceness in a manner not entirely removed by controlling for alpha using recommended methods ( Liu et al., 2021a ). Furthermore, we speculate that other factors might contribute to spurious sequence detection, for example oscillatory inter-trial coherence during localizer training ( Hoffman et al., 2013 ; Kragel et al., 2020 ; van Diepen and Mazaheri, 2018 ), (phase)-coupling of two or more oscillations ( Fell and Axmacher, 2011 ; Watrous et al., 2015 ) or phase differences in traveling waves ( Hughes, 1995 ; Muller et al., 2018 ). For example, if two classifiers’ probabilities oscillate at 10 Hz but at a different phase, a spurious time lag can be found reflecting this phase shift. We speculate that more complex interactions between classifiers oscillating at different phases are also conceivable. Exploring these possibilities is beyond the scope of the current study and should be evaluated systematically in future experiments. Finally, yet importantly, it is important to consider that endogenous oscillations might play a functional role. Thus, it has been proposed that certain theta phases support encoding and consolidation ( Hasselmo et al., 2002 ; Kerrén et al., 2018 ; Kerrén et al., 2022 ), or that oscillations provide a window for reactivation ( Higgins et al., 2021 ; Staresina et al., 2015 ). Such a scenario poses a challenge for differentiating between a theta-phase bias, not attributable to memory processing, from actual reactivation present only during a specific phase of an oscillation. Probing the conditions under which TDLM works requires realistic simulations Previous studies performed sequenceness analyses on simulated replay, but replay density has rarely been simulated under realistic conditions. For example, in the sample code of Liu et al., 2021a , replay was simulated with a density of 2000 min –1 . Similarly, Liu et al., 2021b a density of 2400 min –1 was used. Re-running these simulation scripts, with arguably a more realistic replay density (i.e. 15 min –1 for NREM, as found in Jiang et al., 2020 ), sequenceness failed to reach significance, even with purely synthetic data ( Figure 8—figure supplement 1B ). Our recreation of the purely synthetic simulation, closely following Liu et al., 2021b , reproduced an impression of high sensitivity, with significance thresholds exceeded at densities on the order of ~10–20 events·min⁻¹ ( Figure 8A ). However, in contrast to empirical resting state, the synthetic baseline showed little of the oscillatory and non-stationary structure that drives spurious sequenceness fluctuations in real data ( Figure 8B upper left). Moreover, synthetic class patterns were substantially more separable than empirical patterns, yielding markedly more extreme classifier probability estimates during reactivation time points than observed in the localizer or in our hybrid simulation ( Figure 9A ). It is especially doubtful whether pattern discriminability would be higher during a reactivation event than during the localizer at the timepoint of peak decodability. Together, these results indicate that purely synthetic simulations are liable to substantially overestimate TDLM sensitivity unless calibrated to match both empirical nuisance structure and empirically observed decoder-pattern separability. A hybrid approach naturally provides both aspects. TDLM at its core is a parameter-free method. Nevertheless, a large space of decoding modalities exists that can influence an analysis outcome. In this paper, we primarily applied default choices as previously reported (L1 Logistic Regression trained on peak decoding time point as in Kern et al., 2024 ; Kurth-Nelson et al., 2016 ; Liu et al., 2019 ; Nour et al., 2021 ; Wimmer et al., 2020 ; Wimmer et al., 2023 ). Nevertheless, we note many different parameter combinations have been applied in other studies and their combined effect remains unclear ( Eldar et al., 2020 ; Huang and Luo, 2023 ; Wimmer et al., 2020 ; Wise et al., 2021 ). For example, here we observed that mean baseline probabilities produced by the classifier vary per participant ( Figure 11—figure supplement 2 ). While probabilities increased more or less linearly across all participants, we opted to normalize these by dividing the mean probability per class per participant. Similarly, in an exploration dataset, we observed that sequenceness effects were driven by a few participants who produced high magnitudes of sequenceness scores. To mitigate these effects, we z-scored sequenceness for each trial, as reported previously ( Wimmer et al., 2020 ; Yu et al., 2023 ). However, this approach also has its drawbacks, as it could potentially deflate true events in participants with good decodability and so inflate false positives, and vice versa. Furthermore, many different classifier regimes have been used in the context of TDLM (e.g. Lasso Logistic Regression vs SVM, sensor-based decoding vs. temporal embedding with PCA, normalization of sequenceness scores via z-scoring vs no normalization, using classifier raw decision values vs probability estimates, binary-class training vs multi-class training to only name a few). It remains unclear how these, and especially their combinations, impact TDLM’s ability to differentiate true sequenceness results from a systemic bias due to, for example, endogenous oscillatory confounders. To improve methodological certainty, further studies could usefully investigate this question in the form of a multiverse re-analysis of previously published data ( Chambers, 2020 ; Dafflon et al., 2022 ). Improving TDLM sensitivity TDLM is a complex and sophisticated approach for detecting human replay. However, in our study, TDLM was not sufficiently sensitive to detect replay during offline periods, under an assumption that replay was indeed present in this 8-min rest period. Nonetheless, we suggest several factors could potentially be improved to increase its power and sensitivity. First, the success of the approach hinges on the quality of the decoders. Improving their specificity as well as their ability to transfer from the localizer to a condition of interest should be assessed more closely. While most decoding approaches simply assume that transfer is seamless, previous research has indicated that this depends heavily on target modality, such as the way the decoders are trained as well as the cognitive processes involved ( Bezsudnova et al., 2024 ; Dijkstra et al., 2019 ; Dijkstra et al., 2021 ). Further research should optimize and validate that decoders trained primarily on sensory evoked activity can be flexibly applied to replay detection, for example by introducing a control that demonstrates classification accuracy in relation to another sensory modality. If transfer is not possible from visual sensory to, for example auditory or imagined stimuli, it might indicate failure of representational transfer that is likely to be a necessity for detection of reactivation during replay. Relatedly, focusing on the peak of the decodability probably introduces a reliance on sensory processing that does not necessarily transfer well to other, sensory and non-sensory, conditions. Thus, training decoders independently, or as an ensemble of the time dimension, as, for example, performed by Eldar et al., 2020 or Wise et al., 2021 could help circumvent this problem. Additionally, a wide variety of oddballs has been used (e.g. upside-down, scrambled, or mismatched images, cues presented visually, as words, auditorily, etc), and at this time, it is unclear if these affect the representations that the classifier learns. Similarly, performing localizers on categorical stimuli instead of specific stimuli, as well as training on multi-sensory localizers, might prove fruitful, as it reduces overreliance on specific visual features that might not be central to the reactivated memory representation. In summary, we would expect a multimodal categorical localizer and a classifier that is not trained on a specific timepoint to generalize best. Second, as our simulation shows, detecting replay in shorter windows of time should be possible, as here a high replay density needed has previously been reported ( Norman et al., 2019 ). Therefore, restricting the analysis to time ‘regions of interest’ wherein a high replay frequency is expected could drastically improve detection power. As it is known that replay occurs in bursts, such windows might exceed necessary replay densities. At this stage, we cannot offer a general recommendation for window sizes as they are likely to depend on details of the research paradigm. However, intracranial recordings can be used as a proxy to estimate the duration of replay bursts, for example as reported in Norman et al., 2019 increased SWRs were seen up to 1500 ms after retrieval cue onset. While studies researching planning or retrieval naturally offer such restricted analysis windows, this becomes more difficult for longer recordings such as resting state and sleep analysis. Furthermore, to prevent false positives and ‘double-dipping’ ( Kriegeskorte et al., 2009 ), such time-windows would need to be chosen beforehand or include an appropriate control for multiple comparisons. Detection might also be enhanced through use of contrasts of specified oscillation phases (e.g. slow oscillations during sleep or theta phases during resting state) during which it is known that replay typically occurs ( Xiao et al., 2024 ). Another approach would be contrasting windows after targeted memory reactivation cues and respective control phases of control stimulation to validate the replay detection ( Chen et al., 2024 ). Last but not least, search windows could also be artificially narrowed by using a sliding window similar to the approach implemented by Wise et al., 2021 . However, in this case, multiple comparison problems between different windows are introduced, and circular testing would need to be avoided (e.g. by using exploration and validation datasets). Nevertheless, as the considerable branching factor poses a threat of increased false-positive findings, we opt to focus the current simulations on previously published pipelines and parameters. Future studies should systematically evaluate parameter choices on TDLM under different conditions, something beyond the remit of the current study. Lastly, there are certain assumptions that TDLM makes that might not hold (see Materials and methods Study II). Current implementations look for a fixed time lag that is the same across all participants and between all reactivation events. If time lags differ across participants, TDLM will fail to find them. Similarly, TDLM assumes a fixed sequence order and is not robust against slight within-sequence permutations or in-sequence-missing reactivation events. However, from other data sources, such as hippocampal place cell recordings, it is known that such permutations can occur where some states are skipped or fail to decode during replay. Similarly, it is assumed that each reactivation event lasts between 10 and 30 ms, but the true temporal evolution of reactivation measured by TDLM is currently unknown. Future method development might focus on improving invariance to these assumptions. Furthermore, in this paper, in collaboration with some of the original authors of TDLM, we introduced a novel way to test for significance that is more robust and sensitive than that previously used state-permutation maximum. The newly proposed sign-flip permutation test has markedly increased power and is more robust, as can be observed from the analysis presented in Figure 6—figure supplement 1 , and its use is strongly recommended for future studies using TDLM. Finally, what do our simulations imply for the broader MEG replay literature? Our implementation successfully detects replay when boundary conditions are met, as shown in the simulation. But sensitivity depends critically on high fidelity between the analysis window and the density of replay events. A systematic evaluation of these conditions as they apply to prior studies remains beyond the scope of the current paper. Instead, our focus is on delineating boundary conditions that we hope will motivate conduct of power analyses in future work as well as inclusion of simulations that approximate realistic experimental conditions. In summary, there are several areas where TDLM might be improved, including a restriction in its search space, improvement in classifiers, a validation of localizer representation transfer to other domains (e.g. memory representations), and the extension of TDLM to render it more robust against violations of its core assumptions. Limitations In an effort to explain null findings, we conducted a simulation study. Despite close attention to the bounds of this simulation, it is possible that the reported results are unique to our analysis pipeline or recording device (e.g. application of MaxFilter, see Materials and methods section), even though we rigorously followed best practices of the field. While we are reasonably confident the proposed approach approximates expected veridical replay situations, certain assumptions of our analysis may be too strong and not model actual replay well (e.g. the way we chose to extract and insert neural patterns). Furthermore, it is possible that TDLM behaves differently with different MEG systems, different paradigms, pre-processing, or different analysis approaches and that we simply did not find the correct parameters to make it work. Nevertheless, we closely followed previous pipelines applied on the same dataset ( Kern et al., 2024 ) that did find effects using TDLM and also tried many plausible alternative pipelines without success. Additionally, while the analysis we propose arguably simulates replay under more realistic conditions than previous work, there are still ways to increase realism even further that were out-of-scope for this paper. Future studies could, for example simulate nesting of replay with oscillations such as gamma or theta or look at how clustered replay affects sequenceness. Finally, while initially planning for thirty participants, due to exclusion criteria, our study featured fewer participants than most previous studies using TDLM (i.e. usually 25–40, but 21 in our study). While we are confident that our simulation results hold under these sample sizes, as sample sizes of other studies show comparable power to our ( Figure 6—figure supplement 1 ), we cannot rule out a possibility that our null findings are explained by a lack in power alone. Conclusion We were unable to detect replay during an 8-min rest epoch in our data set using TDLM. Conducting a simulation, we first show that even if replay was present, implausibly high replay densities would be necessary to achieve significance at our sample size. Second, despite our best efforts, we were unable to induce a correlation of sequenceness with behavior at the individual level and uncovered large baseline fluctuations in sequenceness across participants. Taken together, our results suggest that future studies should refine and validate decoder training paradigms and limit the search space for successful replay detection during resting states via TDLM. Additionally, future studies should calculate expected replay densities that would be necessary for reported results to demonstrate plausibility. Finally, our results highlight the overall importance of delineating the limits of replay detection for the interpretation of null effects. Materials and methods Material and methods study I: resting state analysis Participants Note that parts of this methods section are taken from Kern et al., 2024 for convenience of the reader. We recruited thirty participants (15 male and 15 female-identifying), between 19 and 32 years old (mean age 24.7 years). Inclusion criteria were right-handedness, no claustrophobic tendencies, no current or previous diagnosed mental disorder, non-smoker, fluency in German or English, age between 18 and 35, and normal or corrected-to-normal vision. Caffeine intake was requested to be restricted for four hours before the experiment. Participants were recruited through the institute’s website and mailing list and various local Facebook groups. A single participant was excluded due to a corrupted data file and replaced with another participant. We acquired written informed consent from all participants, including consent to share anonymized raw and processed data in an open access online repository. The study protocol was approved by the ethics committee of the Medical Faculty Mannheim of Heidelberg University (ID: 2020–609). The experiment and analysis were preregistered at aspredicted.org ( https://aspredicted.org/kx9xh.pdf , #68915). Procedure Participants came to the laboratory for a single study session of approximately 2.5 hr. After filling out a questionnaire about their general health, their subjective sleepiness (Stanford Sleepiness Scale, Hoddes et al., 1973 ) and mood (PANAS, Watson et al., 1988 ), participants performed five separate tasks while in the MEG scanner. First, before any stimulus exposure, an 8-min eyes-closed resting state was recorded. This was followed by a localizer task (~30 min), in which all 10 items were presented 54 times in pseudo-randomized order, using auditory and visual stimuli. Next, participants learned a sequence of the 10 visual items embedded into a graph structure until they achieved 80% accuracy or reached a maximum of six blocks (7–20 min). Following this, we recorded another 8-min eyes-closed resting state to allow for initial consolidation and, finally, a cued retrieval session (4 min), of which the results have previously been reported in Kern et al., 2024 . For an overview, see Figure 1 . For an animated version of the task, see GitHub pages here . Note: For brevity, we have only included information that is relevant for the understanding of the current study. Further details on the localizer, learning, and retrieval task as well as the stimulus material can be found in Kern et al., 2024 . Localizer task Ten stimuli were shown to participants repeatedly in a pseudo-randomized order with 54 presentations per image. They were images drawn from Rossion and Pourtois, 2001 , selected to be diverse in color, shape, and category and for having short descriptive words (one or two syllables) both in German and English. In each trial, a fixation cross was shown, and after 0.75–1.25 s a word describing the current stimulus was played via headphones. Auditory stimuli were created using the Google text-to-speech API, availing of the default male voice (SsmlVoiceGender.NEUTRAL) with the image description labels, either in German or English, based on the participants’ language preference. Auditory stimulus length ranged from 0.66 to 0.95 s. Next, the stimulus image was shown for 1 s. As a distractor, in ~11% of the trials, the audio and image were incongruent, which participants should indicate with a button press. These oddball trials were excluded from all further analysis and decoder training. Image transitions were balanced such that each image was followed by each other image the same number of times. Graph learning The ten images were randomly assigned to nodes of the graph, as shown in Figure 10B . Participants were instructed to learn a randomized sequence of elements with the goal of reaching 80% performance within six blocks of learning. During each block, participants were presented with each of the 12 edges of the graph exactly once. Figure 10. Detailed overview of the experiment procedure. Open in a new tab ( A ) During the localizer task, a word describing the stimulus was played via headphones and the corresponding visual item was then shown to the participant. In 11% of trials, the audio and visual cue did not match, and in this case, participants were instructed to press a button on detection (to sustain attention to the stimuli and check for inattention). ( B ) Graph layout of the task. Two elements could appear in two different triplets. The graph was directed such that each tuple had exactly one successor (e.g. apple→zebra could only be followed by cake and not mug), but individual items could have different successors (zebra alone could be followed by mug or cake). Participants never saw the illustrated birds-eye view. ( C ) During learning, in each trial, one node was randomly chosen as the current node. First, its predecessor node was shown, followed by the current node with the participant then given a choice of three items. They were then required to choose the node that followed the displayed cue tuple. Feedback was then provided to the participant. This process was repeated until the participant reached 80% accuracy for any block or reached a maximum of six blocks of learning. ( D ) The retrieval followed the same structure as the learning task, except that no feedback was given. After a fixation cross of 3.0 s, a first image was shown on the left of the screen. After 1.5 s, the second image appeared in the middle of the screen. After another 1.5 s, three possible choices were displayed in vertical order to the right of the two other images. One of the three choice options was the correct successor of the cued edge. Of the two distractor stimuli, one was chosen from a distal location on the graph (five to eight positions away from the current item), and one was chosen from a close location (two to four positions away from the current item), and neither was connected to the currently onscreen item on the graph. Feedback was shown for 3 s. No audio was played during learning. After completing the task, participants were told that their knowledge would be prompted once more a few minutes later (see retrieval). Resting state Two resting state recordings were recorded in the MEG. One before any stimulus exposure at the beginning of the experiment (pre-RS), as well as a second one (post-RS) after graph learning, before the retrieval part. Each resting state session lasted 8 min. Participants were instructed to close their eyes and to ‘not think of anything particular’. Retrieval After the resting state, we presented participants with a single retrieval session block, which followed the exact layout of the learning task with the exception that no feedback was provided as to whether entered choices were correct or incorrect ( Figure 10D ). Analysis of the retrieval period and more methodological details can be found in Kern et al., 2024 . MEG acquisition and pre-processing MEG was recorded in a passively shielded room with a MEGIN TRIUX (MEGIN Oy, Helsinki, Finland) with 306 sensors (204 planar gradiometers and 102 magnetometers) at 1000 Hz with a 0.1–330  Hz band-pass acquisition filter at the ZIPP facility of the Central Institute for Mental Health in Mannheim, Germany. Before each recording, empty room measurements ensured no ill-functioning sensors were present. Head movement was recorded using five head positioning coils. Bipolar vertical and horizontal electrooculography (EOG) as well as electrocardiography (ECG) was recorded. After recording, the MEGIN proprietary MaxFilter algorithm (version 2.2.14) was run using temporally extended signal space separation (tSSS) and movement correction with the MaxFilter default parameters ( Taulu and Simola, 2006 , raw data buffer length of 10 s, and a subspace correlation limit of .98. Bad channels were automatically detected at a detection limit of 7; none had to be excluded. The head movement correction algorithm used 200ms windows and steps of 10ms. The HPI coil fit accept limits were set at an error of 5 mm and a g-value of 0.98). Using the head movement correction algorithm, the signals were virtually re-positioned to the mean head position during the initial localizer task to ensure compatibility of sensor-level analysis across the recording blocks. The systematic trigger delay of our presentation system was measured, and visual stimuli appeared consistently 19 ms after their trigger value was written to the stimulus channel. However, to keep consistency with previous studies that do not report trigger delay, timings in this publication are reported uncorrected (i.e. ‘as is’, not corrected for this delay). Trial data were pre-processed using Python-MNE (version 1.7, RRID: SCR_005972 , Gramfort et al., 2013 ). Data were down-sampled to 100 Hz using the MNE function ‘resample’ (with default settings, which applies an anti-aliasing filter before resampling with a brick-wall filter at the Nyquist frequency in the frequency domain) and ICA applied using the ‘picard’ algorithm ( Ablin et al., 2018 ) on a 1 Hz high-pass filtered copy of the signal using 50 components. As recommended, ICA was set to ignore segments that were marked as bad by Autoreject ( Jas et al., 2017 , RRID: SCR_022515 ) on 2-s segments. Components belonging to EOG or ECG and muscle artifacts were identified and removed automatically using MNE functions ‘find_bads_eog’, ‘find_bads_ecg’ and ‘find_bads_emg’, using the EOG and ECG as reference signals. Finally, to reduce noise and drift, data were filtered with a high-pass filter of 0.5 Hz using the MNE filter default settings (hamming window FIR filter, –6 dB cutoff at 0.25 Hz, 53 dB stop-band attenuation, filter length 6.6 s). To improve numerical stability, signals were re-scaled to similar ranges by multiplying values from gradiometers by 1e10 and from magnetometers by 2e11. These values were chosen empirically by matching histograms for both channel types. As outlier values can have significant influence on the computations, after re-scaling, values that were still above 1 or below –1 were ‘cut off’ and transformed to smaller values by multiplying with 1e-2. Trials from the localizer task were created from –0.1 to 0.5 s relative to visual stimulus onset to train decoders. We realized that the initial pre-registered window of 0–0.3 s was rather short, and we deviated from the pre-registration by extending the analysis window by 100 ms before and 200 ms after stimulus onset. However, the deviation was only to improve interpretability and to include baseline data and did not alter the results in any way. No baseline correction was applied. To detect artifacts, Autoreject was applied using default settings, which repaired segments by interpolation in case artifacts were present in only a limited number of channels and rejected trials otherwise. Anonymized and max-filtered raw data are openly available at Zenodo (RRID: SCR_004129 ), the localizer data has been previously published as part of a previous publication (v1 https://doi.org/10.5281/zenodo.8001755 ), the resting state data can be found at v2 ( https://doi.org/10.5281/zenodo.15629081 ), code and behavioral data will be made public on GitHub (RRID: SCR_002630 ) here (copy archived at Kern, 2026 ). Figure 5 From the resting state, segments were taken between the onset and offset markers, which were approximately 8 min apart and in which the participant had the eyes closed. ‘Autoreject’ is not well tested on longer segment data; therefore, unlike for the localizer trials, we did not apply it to the resting state data. However, a supplementary analysis revealed that both ICA and Autoreject did not have any significant effect on decoding accuracy, a result also reported in other studies ( Delorme, 2022 ). Split in exploration and validation dataset As stated in the pre-registration, we used 50% of the resting state data for exploration to tune classifiers and try out different approaches. To mitigate time effects on replay, we used interleaved 30-s segments of the resting state data to divide into exploration and validation sets. To counterbalance ordering effects, for the first 15 participants, we concatenated the uneven segments as exploration, while for the latter participants, we switched the assignment. After settling for the parameters reported in this section, we used the other 50% of data to validate the results. All results described in Study I are from the validation segments. Decoding framework and training We closely followed the approaches applied in previous research ( Kurth-Nelson et al., 2016 ; Liu et al., 2019 ; Wimmer et al., 2020 ) and used the same data set as reported in our previous study ( Kern et al., 2024 ). We used Lasso regularized logistic regression on sensor-level data of localizer trials using the Python package Scikit-Learn ( Pedregosa et al., 2011 , RRID: SCR_002577 ). Decoders were trained separately for each participant and each stimulus, using liblinear as a solver with 1000 maximum iterations and a L1 regularization of C=9.1, which was determined by cross-validating the decoding accuracy in the time span of 150–250 ms after stimulus onset across participants using values for C of a log-spaced interval from 10 –2 to 10 2 (see Figure 2—figure supplement 1 for details). To circumvent class imbalance due to trials removed by Autoreject, localizer trials were stratified such that they contained an equal number of trials from each stimulus presentation by randomly removing trials from over-represented classes. Using a cross-validation schema (leaving one trial out for each stimulus per fold, i.e. 10 trials left out per fold), for each participant, the decoding accuracy was determined across time ( Figure 2B ). During cross-validation, for each fold, decoders were trained on data of each 10 ms time step and tested on left-out data from the same time step. Therefore, decoding accuracy reflects the separability of the stimulus classes by the sensor values for each time step independently. Decoders were trained using a one-vs-all approach, which means that for each class, a separate classifier was trained using positive examples (target class) and negative examples (all other classes) plus null examples (data from before stimulus presentation, see below). This approach allows the decoder to provide independent estimates of detected events for each class. For each participant, a final set of decoders (i.e. 10 decoders per participant, for each stimulus one decoder) was trained at 210 ms after stimulus onset, a time point reflecting the average peak decoding time point computed for all participants. For the final decoders, data from before the auditory stimulus onset was added as a negative class with a ratio of 1:2, based upon results from previous publications reaching better sensitivity with higher negative class ratio ( Liu et al., 2021a ). Adding null data allows decoders to report low probabilities for all classes simultaneously in absence of a matching signal and reduces false positives while retaining relative probabilities between true classes. Together with the use of a sparsity constraint on the logistic regression coefficients, this increases the sensitivity of sequence detection by reducing spatial correlations of decoder weights (see also Liu et al., 2021a ). For a visualization of relevant sensor positions, see the Supplementary section of Kern et al., 2024 . Decoders were then applied to the two-resting state session data. This resulted in ten probability vectors across the resting state sessions, one for each item, in steps of 10 ms. These probabilities indicate the similarity of the current sensor-level activity to the activity pattern elicited by exposure to the stimulus and can therefore be used as a proxy for detecting active representations, akin to a representational pattern analysis approach (RSA, Grootswagers et al., 2017 ). Sequential replay analysis To test whether individual items were reactivated in sequence at a particular time lag, we applied TDLM ( Liu et al., 2021b ) to the resting state segments, using a Python (RRID: SCR_008394 ) implementation of the algorithm (TDLM-Python, Kern, 2024 ). In brief, the TDLM method approximates a time-lagged cross-correlation of reactivation strength in the context of a particular transition pattern, quantifying evidence for a certain activity transition pattern distributed in time. As input for the sequential analysis, we used the probabilities of the ten classifiers corresponding to the stimuli, which we normalized by dividing each class probability by the mean of all classes. Using a linear model, the method first estimates evidence for sequential activation of the decoded item representations at different time lags. For each item i at each time lag ∆t up to 300 ms it estimates a linear model of form: Y _ i = Y ( Δ t ) × β _ i ( Δ t ) where Y_i contains the decoded probability output of the classifier of item i and Y(∆t) is simply Y time lagged by ∆t. When solving this equation for β_i (∆t), the predictive strength of Y(∆t) for the occurrence of Y_i at each time lag ∆t can be estimated. Calculated for each stimulus i, an empirical transition matrix T_e (∆t) that indexes evidence for a transition of any item j to item i at time lag ∆t can be created (i.e. a 10x10 transition matrix per time lag, each column j contains the predictive strength of j for each item i at time lag ∆t). These matrices are then combined with a ground truth transition matrix T (encoding the valid sequence transitions of interest) by taking the Frobenius inner product. This returns a single value Z_∆t for each time lag, indicating how strongly the detected transitions in the empirical data follow expected task transitions, which is termed ‘sequenceness’. Using different transition matrices to depict forward (T_f) and backward (T_b) replay, evidence for replay at different time lags for each trial is estimated separately. To control for auto-correlations of the signal, caused by large brain oscillations such as occipital alpha ( Liu et al., 2021a ), we added time-shifted versions of the decoded probabilities to the GLM in 10 Hz intervals. This process is applied to each trial individually, and resulting sequenceness values are averaged to provide a final sequenceness value per participant for each time lag ∆t. To test for statistical significance, a baseline distribution is sampled by permuting the rows of the transition matrix 1000 times, creating transition matrices with random transitions; identity-based permutation ( Liu et al., 2021a ) and calculating sequenceness across all time lags for each permutation. The null distribution is then constructed by taking the peak sequenceness across all time lags for each permutation. To minimize possible participant-specific biases on the magnitude of sequenceness values, we z-scored along the time lag axis for each permutation, for each participant, similar to previously proposed ( Wimmer et al., 2020 ). Sign-flip-permutation test As previously noted ( Liu et al., 2021a ), the standard approach of taking the maximum or 95th percentile of sequenceness from state-shuffled permutations controls for multiple comparisons very conservatively. Its method implements a fixed-effects model, as it averages data across participants to establish a threshold without accounting for inter-subject variability. Consequently, the results are susceptible to outliers, which we partially tried to mitigate by z-scoring sequenceness values. To implement a random-effects inference framework that accounts for between-participant variance, a sign-flip permutation test can be employed. This approach is significantly more robust to outliers and follows established non-parametric methods for multiple comparison correction in neuroimaging ( Nichols and Holmes, 2002 ). In this procedure, the sign of the entire sequenceness curve for a random subset of participants is inverted for each permutation. A one-sided t-test against zero is then calculated at every time lag for each permutation. By taking the maximum t-value across all time lags for each permutation, an empirical null distribution of the maximum statistic is constructed. The observed t-values are then compared against this distribution, providing Family-Wise Error Rate (FWER) control across the temporal axis. This method offers higher sensitivity than state-shuffling because it preserves the temporal structure of the individual data while explicitly penalizing effects that are inconsistent across the cohort. Furthermore, this framework naturally extends to more complex experimental designs, such as multiverse analyses involving varying classifier parameters or regularization strengths. Resting state analysis To assess whether previously learned sequences are replayed during the resting state, we tested for significant sequenceness using the above-mentioned permutation test for forward and backward sequenceness. We tested for all allowable directed graph transitions. Additionally, we compared the sequenceness results to the control resting state by subtracting the sequenceness values on the participant level. Additionally to the maximum across all permutations, we report the 95% confidence interval of the maxima across each permutation ( Liu et al., 2021a ). Finally, to assess if sequential replay was correlated with the participant’s performance, we calculated a Pearson correlation between peak sequenceness across all time lags and the retrieval performance (as in Kern et al., 2024 ). Parameter exploration For completeness and transparency, we report what parameters we explored during the exploration phase on the first half of the data set (final results were calculated on a held-out portion of the resting state data). For classifiers, we tried Random Forest Classifiers, Support-Vector Machines as well as LDA. We applied different normalizations of the MEG data by z-scoring the raw data along channels, times as well as across the entire recording. These were all inferior in terms of localizer decoding accuracy compared to the current approach. We trained on single time points and averaged time windows, including PCA. We employed z-scoring on the sequenceness values, on the probability estimates as well as using raw classifier outputs instead of probability estimates or normalizing each class by its mean probability. Nevertheless, after considering the vast space of possible parameters, we did not find alternative parameters that robustly showed a predicted replay pattern and thus, to avoid overfitting and remain comparable to the literature, we report this study with parameters most often used in previous research in terms of normalization, classifier choice (Logistic Regression) as well as training regimen. Crucially, these parameters were successfully applied by us to identify replay effects in our previous study using the retrieval data from this data set ( Kern et al., 2024 ). Exclusions Replay analysis relies on a successive detection of stimuli, where the chance of detection exponentially decreases with each step (e.g. detecting two successive stimuli with a chance of 30% leaves a 9% chance of detecting a replay event). However, one needs to bear in mind that accuracy is a ‘winner-takes-all’ metric indicating whether the top choice also has the highest probability, disregarding subtle, relative changes in assigned probability. As the methods used in this analysis are performed on probability estimates, and not class labels, one can expect that 30% is a rough lower bound and that the actual sensitivity within the analysis is higher. Additionally, based on pilot data, we found that attentive participants were able to reach 30% decodability, allowing its use as a data quality check. Therefore, we decided a priori that participants with a peak decoding accuracy of below 30% would be excluded from the analysis (nine participants in total), as obtained from the cross-validation of localizer trials. Additionally, as successful above-chance learning was necessary for the paradigm, we ensured all remaining participants had a retrieval performance of at least 50% (one participant had to be excluded, but was already excluded due to low decoding performance). No participant had more than 25% missed button presses, so no exclusion was necessary on this pre-registered criterion. Material and methods study II: simulation To better understand our null finding, we conducted a simulation study. We applied a hybrid simulation approach, using resting state data recorded before any stimulus exposure as a sequence-free baseline, into which we inserted neural patterns taken from the localizer. By inserting these patterns at a specific time lag, we can create a ground truth of replay-like events that should be well-decodable. The advantage of using real-world MEG data over synthetic data is that it includes all nuisance confounders that might be present under realistic conditions, yet leaves room to control the variable of interest. Finally, by varying the density and length of inserted events, we can assess an upper bound of sensitivity of TDLM under optimal, yet realistic conditions. Simulating replay by inserting localizer data into the control resting state TDLM makes assumptions (implicit and explicit) about the underlying structure of replay. While it has yet to be shown these assumptions are based on the characteristics of actual replay, all methods pose other constraints ( Cliff et al., 2023 ). Here, we aimed to create an optimal scenario tailored to TDLM. Therefore, we adhere to the following assumptions: Individual items are reactivated and can be decoded throughout the recording. Individual item reactivations are brief, usually only of ~10–30 ms (as for example shown in the replay example visualization in Figure 2 in Liu et al., 2019 or Figure 3 in Wimmer et al., 2020 ) duration. Item reactivations are non-random and adhere to a specific sequential pattern. A replay event comprises two or more reactivation events in close temporal proximity. There is a fixed time lag between all reactivations across all replay events Additionally, we include the following constraints for the simulation: Classifiers trained on the peak time point of decodability of sensors from a localizer transfer well to reactivation events Between each replay event (two or more stimulus reactivations), there is a refractory period of at least the time lag of interest in the analysis (i.e. 150 ms) Replay is correlated with memory performance during the retrieval session. The replay density is stable across the recording. Based on these assumptions, we inserted replay events into the control resting state of each participant by first extracting stimulus-specific patterns of sensor activity and then adding these patterns at sequential positions in the resting state. We created patterns by taking the mean sensor activation at the peak of decodability during the localizer of a specific class (as defined above, i.e. at 210 ms). To isolate the stimulus-specific pattern from activity elicited by general sensory processing, we then subtracted the mean sensor values across all other classes (akin to an event-related potential of seeing any stimulus except the current target stimulus). For a visualization of the mean patterns across participants, see Figure 5—figure supplement 1 . Next, we determined N replay onset points t throughout the resting state and inserted the pattern of a randomly chosen class by simply adding the pattern to the sensor values at time t i . After a fixed time lag of 80 ms after t i , we inserted the pattern of the class that would follow according to the underlying sequence structure. This time lag (80 ms) was chosen in order to isolate precisely an effect of the experimentally inserted sequenceness. Thus, we chose a lag at which the mean baseline sequenceness was close to zero and where the correlation with behavior was low. Additionally, we subtracted the mean sequenceness value (at 80 ms) at baseline from the specific lag recorded for each participant, such that simulation effects would be initialized at zero sequenceness on average enabling any effects to be attributed purely to inserted replay. Additionally, we excluded time lags too close to the alpha rhythms of participants (which varied between ~9 and 11 Hz) or lags which would have a harmonic with the rhythm. We did not allow 150 ms after and before each replay event from containing any other replay events, as this would have introduced interactions between two replay events within the used search window of 300 ms. For simplicity, we only used one-step replay event transitions, that is containing two reactivation events. Figure 11 shows the decoded probabilities at the time points t before and after addition of the stimulus-specific pattern. The target class is now well decodable, while other classes remain at a low baseline probability ( Figure 11 ). Using this approach, we can simulate replay events while for the most part preserving other characteristics of the resting state in terms of endogenous oscillations that might introduce spurious sequenceness. However, note that this simulation approach is likely to slightly overestimate decodability of reactivation events (which reflects in an average decoding accuracy of 43% after insertion which is higher than the decoding accuracy during the localizer). Additionally, as the classifier follows a one-versus-all classification approach, it estimates probabilities for each class separately. Therefore, a small increase in probability can be seen even for non-target classes, which most probably stems from remaining patterns from general sensory processing and the slight increase in sensor magnitude after addition. Sensor values still follow the distribution of a naturalistic MEG signal after inserting patterns, that is are centered around zero and have a comparable standard deviation (see Figure 11—figure supplement 2 ). Figure 11. Normalized probability estimates of time points in the control resting state for the target class of which the pattern has been added and non-target class. Left: Time points at which no pattern has been inserted, both classes have a similar probability estimate at baseline. Right: At time points where the stimulus-specific pattern was added, the decoded probability estimate is significantly increased. Note that also the probability estimate of non-target classes is slightly increased at the timepoint of pattern insertion, which is due to slight shifts in sensor values that heighten all probabilities by a small amount. For the mean classifier probabilities before and after normalization by dividing by the mean probability per class, see Figure 11—figure supplement 1 . Visualization of the sensor values before and after insertion shows that core distribution characteristics of the signal are retained, see Figure 11—figure supplement 2 . Figure 11—figure supplement 1. Mean classifier probabilities before and after normalization, per participant for time points selected for replay pattern insertion. Left: Variance in baseline probability estimates can already be seen before pattern insertion, i.e. for some participants, a higher baseline is present than for others. This higher baseline probability values (or rather their stronger absolute fluctuation) will lead to falsely increased sequenceness values in the GLM betas. Right: After normalization, baseline probabilities are similar across all participants. Blue shading indicates the participant’s performance with lighter shading at 50% and darkest shading at 100% memory performance. Figure 11—figure supplement 2. Distribution of raw sensor values before and after insertion of the simulation pattern. As MEG measures differences in magnetic field strength, the signal is centered on zero. Adding a pattern that is extracted from a zero-centered distribution should not affect the distribution's mean and hence still produce a valid MEG signal, which is shown in the figure. However, a very small difference in spread between the two distributions can be seen, indicating that sensor values are not exactly following the same distribution characteristics after adding the stimulus-specific pattern, which might explain the small increase in baseline probability for non-target classes in Figure 11 . Open in a new tab Which pattern to extract from the localizer To extract a suitable pattern that can be added to the control resting state, some constraints need to be addressed. First, the pattern should elicit an increase in probability specific to the target class when added to the resting state data. Consequently, all non-target classes should not increase significantly compared to baseline. Because if the baseline probability is increased, spurious sequenceness will occur simply due to the baseline increase, as is the case with oscillatory confounders ( Liu et al., 2021a ). Additionally, classifiers will also react to any event-locked visual activity, slightly increasing the probability of the target class, even if seeing an unrelated image. We initially elicited these patterns by taking the mean ERP per class and adding the sensor values of the peak decoding time point to resting state positions. However, this shifted the distribution of sensor values in such a way that the baseline probability of non-target classes also increased ( Figure 11 ). Therefore, we opted to refine the pattern by taking the ERP of all other classes and subtracting it from the ERP of the target class. This has the advantage that it removes most of the background visual activity and only keeps activity specific to the target class. Replay density Unlike intracranial or cell recordings, TDLM does not per se detect individual replay events, but given a specific transition pattern ascertains evidence for sequenceness over a period of time. Each in-sequence reactivation of two or more items increases the specific time lag’s sequenceness value. Therefore, the sequenceness magnitude strongly relies on the underlying density of decoded replay events, which is usually denoted in events per minute or min –1 . To assess the sensitivity of TDLM, we incrementally increased the density up to a theoretical maximum of around 200 min –1 , as given by the time lag of 160 ms plus the above-defined refractory period of 150 ms. Additionally, as replay is seen as instrumental to memory consolidation, the density was linearly scaled with the participant’s retrieval memory performance (e.g. a participant with 50% memory performance had at maximum 80 min –1 =160 min –1 * 50% events inserted). To assess how performance might affect replay in our specific dataset, we chose to use the original participants’ performance values instead of uniformly sampling the performance space (which ranged from 50% to 100%). However, for the correlation analysis, we additionally added a ‘best-case’ scenario, in which we scale replay from 0 to 1, an approach that is statistically equivalent to scaling values to the full space of possible performance (0 to 100%; see Results Study II: Simulation). Note that we deliberately overestimated the link between replay and memory performance, which has been estimated to be as low as r =0.2 in humans ( Schapiro et al., 2018 ). Additionally, the time points of inserting replay within the resting state are sampled from a uniform distribution. Even though TDLM tracks reactivation events over time, at a macro scale, the algorithm is invariant to the temporal distribution. At each time step, the GLM regresses onto a future time step up to the maximum time lag of interest, yielding a predictor per lag. However, these predictors within the GLM are independently assessed, and hence, TDLM is, outside of the time lag window, relatively invariant to the temporal distribution of replay. To demonstrate our claim, we simulated uniform replay vs ‘bursty’ replay that only occurs in some parts of the resting state; both yield equivalent sequenceness results (see Appendix 1—figure 1 for details). Reactivation event length It is unclear how long the span of individual decodable reactivation events is in the context of MEG decoding. In primates, sharp wave ripples (SWR), as a detectable proxy for a reactivation event, are usually searched for in the range of 20–200 ms ( Liu et al., 2022a ), while mostly found to range from 50 to 100 ms ( Buzsáki, 2015 ), hence each individual reactivation is much shorter. There is no report of decoded reactivation event lengths in the context of MEG; however, spans can be estimated from example illustrations given by previous studies, where they mostly span 10–30 ms. Nevertheless, even if reactivation events are brief, there seems to be a waxing period, a peak, and a waning period. Therefore, we simulated this process by extracting the item-specific pattern around the decoding accuracy peak and weighting it with a Gaussian (sigma = 1, i.e. item-specific pattern at 210 ms ± 20 ms was inserted into 50 ms centered around the reactivation event marker in the resting state with the following weighting: [0.058, 0.24, 1, 0.24, 0.058]). Synthetic simulation In our paper, we argue that a hybrid simulation is superior to previously proposed purely synthetic simulation approaches, mainly for overestimated pattern discriminability of synthetic data as well as a lack of oscillatory confounds. We have conducted a purely synthetic simulation that is based upon the sample code proposed in Liu et al., 2021a . Following their sample code, we simulated baseline resting state MEG by first sampling a symmetric covariance matrix to simulate sensor dependencies. Using this covariance matrix, we generated spatially correlated noise and introduced a temporal dependency by ensuring each time point was strongly correlated with the previous one (correlation of 0.95, AR(1) process). This yielded a continuous time series that preserved both the spatial structure across sensors and the natural smoothness of the signal over time. For the classifier patterns, same as in the example code, we first created a common pattern (i.e. akin to a visual processing ERP) by drawing from a normal distribution for each sensor. Then we created 10 stimulus-specific patterns by drawing from a normal distribution once again and adding to the common pattern for each class. Then we simulated eighteen noisy trials per class, by once again adding noise to the components for each trial with a ratio of 4:1, on which we trained a classifier. Additionally, half of the patterns had additional normal noise added to them. Null data was created by sampling from a normal distribution and adding with a ratio of 1:1. We used a logistic regression with default settings and L1 regularization (C=1). To insert the events into the synthetic resting state, we used the same procedure as in our main simulation. We inserted the stimulus-specific patterns in varying densities to the data, with each event simulating one transition from the graph. Density was again inversely scaled by sampling from the real performances of our participants. Diverging from the original MATLAB code, we did not add a jitter to the time lag and only simulated up to a density of 200 min –1 , as the density of 2000 min –1 used in the original code necessarily introduces a lot of overlap of replay events. Finally, as in the previous synthetic simulation, we induced a temporal autocorrelation in the predicted resting state probabilities by adding a noise vector with a temporal dependency of 0.95. Note, as there was no inter-individual difference in magnitude of sequenceness scores (as they were simulated at the same scale), we did not apply z-scoring to the sequenceness values (in line with the original simulation). To assess discriminability of the inserted patterns, we extracted classifier probabilities at time points at which we knew a true pattern was present. This was naturally the case during the peak decodability of the localizer and at time points during the simulations in which we had inserted a pattern. For the localizer, we used cross-validation to extract probability estimates for the target class and all other classes of left-out trials. These can be seen as an empirical upper bound of how well patterns are discriminable, as we hypothesize that patterns during a reactivation event will be less pronounced than during visual processing. To assess how far apart the probability distributions of target classes and other classes are, we used the Wasserstein distance ( Ramdas et al., 2017 ; Villani, 2009 ). The Wasserstein distance measures how much ‘work’ would be necessary to transform a distribution into another, also called ‘earth-movers-metric’. A larger Wasserstein distance W should reflect a better pattern discriminability of the classifier, with 0 denoting no discriminability and higher values reflecting more separate distributions. However, note this approach only yields a rough estimate and has the caveat that pattern separability is effectively acting on a trial basis (i.e. a trial with low probabilities could still be separable even if the winner class is only slightly higher), while we compare probability distributions across all trials/timepoints. We use it nevertheless in favor of, for example, taking the ratio within a trial as it allows for a scale-invariant approach of comparing distributions of unequal sample size. Finally, to simulate increased pattern strength, we simply multiplied the inserted patterns by a specific scalar and assessed the Wasserstein distance of probabilities after insertion. Acknowledgements This research was supported by an Emmy-Noether research grant by the DFG (FE1617/2-1), a Consolidator Grant awarded by the ERC ( https://doi.org/10.3030/101170886 ), both awarded to GBF and a project grant by the DGSM as well as a doctoral scholarship of the German Academic Scholarship Foundation, both awarded to SK. Additionally, we want to thank the ZIPP core facility of the Central Institute of Mental Health for their generous support of the study. Finally, we want to thank Prof. T Behrens, Dr. Z Kurth-Nelson and Dr. M Sablé-Meyer, as well as A Wong for the fruitful discussions regarding the novel sign-flip permutation test. Appendix 1 Replay characteristic and TDLM behavior In this section, we clarify the behavior of TDLM under three specific conditions. We utilize simulations to demonstrate that the TDLM sequenceness metric is primarily a function of the total number of transitions detected within an analysis window. Bursty vs uniformly distributed replay: invariance to temporal distribution of replay Previous research has indicated that replay occurs in bursts and that the temporal distribution within the resting state might not be uniform. Here, we simulated replay either with uniform temporal distribution for each replay event or a more ‘bursty’ distribution, which focuses replay in specific areas of the recording. The same number of transitions has been inserted in both cases (taking into account the refractory period between individual replay events). As can be seen in Appendix 1—figure 1 , TDLM is blind to temporal distribution of transitions within the analysis window. NB this only holds true if no overlap between events occurs, that is the refractory period is regarded. If there is an overlap of different replay events, for example during a burst, a reduction in sensitivity is expected. Additionally, restricting the analysis window to a short period at which a burst is to be expected would increase the sensitivity as the time window decreases. Appendix 1—figure 1. TDLM is invariant to the macro-distribution of sequences within the recording. Open in a new tab ( A ) Forward and backward sequenceness of replay events that were uniformly distributed (light orange/green) or that were ‘bursty’, that is temporally constrained to specific areas (dark orange/green). Shaded areas denote the standard error across participants. ( B ) Probability distribution from which the starting points for each replay event were drawn. ( C ) Histogram of empirical replay starting positions across all participants. Tripled replay vs doublet replay: invariance towards length of replay We intentionally designed our study to encourage replay of triplets. However, this begs the question as to whether it matters if triplets or individual chunks of a sequence are replayed at different time points? Here, we simulated two scenarios. In one, we inserted a replay of single transitions alone with a refractory period, for example A->B and separate B->C transitions. In a second scenario, we simulate the replay of chained triplets, for example A->B->C, with a distance of 80 ms each. Importantly, we kept the number of transitions constant, that is A->B, … B->C and where A->B->C would both have two transitions. This creates a context wherein a 4-min resting state would have ~100 events of A->B->C inserted and ~200 events of A->B or B->C, such that in both cases this results in the same number of single step transitions. We found both are equivalent, with TDLM agnostic to the length of sequence trains, that is it does not matter if replay is chunked or chained under the assumption that the number of transitions remains fixed, as can be seen in Appendix 1—figure 2 . Appendix 1—figure 2. TDLM is invariant to the length of sequence replay trains under an assumption that the number of target transitions (e.g. single steps) is fixed. Open in a new tab We simulated replay either as two temporally separate A->B, B->C events (light orange/green) or as a single A->B->C event (dark orange/green), both yielding equivalent sequenceness. Shaded areas denote the standard error across participants. Full vs actual remembered transitions: invariance to which specific states are replayed From literature, we know that replay is increased after learning and that less stable memories are replayed more often. We simulated this effect by scaling our replay density inversely with performance. However, for simplicity, in our simulation, we inserted sampled transitions from all valid transitions given by the graph structure, that is the following transitions were valid: However, this meant that some participants would have transitions inserted that they didn’t actually remember. To show that this would not change results, we simulated two scenarios: In the full sequence scenario, all valid graph transitions are inserted (i.e. all participant’s replay is sampled from 'A->B, B->C, C->D, D->E, E->F, F->G, G->E, E->H, H->I, I->B, B->J, J->A'). In the second scenario (memorized transitions), we only replayed transitions that the participant actually retrieved correctly during the post-resting state testing sessions (i.e. a participant’s replay would have been sampled from ‘A->B, B->C, G->E, E->H, H->I’, if those were the ones he remembered). In both scenarios, the number of events is kept constant. The results are equivalent, as can be seen in Appendix 1—figure 3 . NB this only holds under the assumptions that classifiers are equally good at decoding each class. Appendix 1—figure 3. TDLM is insensitive towards which transitions are replayed and only sensitive to how many transitions are detected in total. Open in a new tab Here we simulate transitions either sampled from the full graph (light orange/green) or participant-specific transitions of trials that participants correctly remembered (dark orange/green). Shaded areas denote the standard error across participants. Simulating multi-step replay: density increases while number of transitions stays similar From rodent literature, we know that a replay event often consists of several reactivation events. However, in our study, to keep the simulation as basic as possible and to keep consistent with previous simulations, we intentionally only simulated single transitions. As shown above, TDLM is invariant to the sequence length that is replayed and only sensitive to the number of transitions. Our definition of density scales inversely to the number of transitions in a replay event, giving the impression of an increased sensitivity. Here, we simulate how TDLM behaves under multi-step replay events. We simulated replay with increasing number of transitions while still preventing overlap by expanding the refractory period accordingly. As the number of transitions per replay events scales with the step size, the replay density to find replay is linearly decreasing as well (see Appendix 1—figure 4 ). Nevertheless, TDLM’s sensitivity is primarily governed by the total number of target transitions present in the data, with all three cases becoming significant at around 70–80 single-step transitions found. Additionally, multi-step sequences pose another problem: If we assume that a classifier has a decoding accuracy of 35%, successfully detecting two events in a row would have an upper bound chance of ~12% and decreases exponentially for longer step size. As shown above, our simulation likely overestimates pattern discriminability and therefore gives a biased view of how multi-step sequences would be detected by TDLM. Appendix 1—figure 4. Sequenceness for longer multi-step replay. Open in a new tab Here, we inserted sequence trains of longer replay (e.g. A->B->C->D->E for the 4-step case) without keeping the number of transitions fixed. To prevent overlap, an increase in length of replay is accompanied by a longer refractory window, which leads to a reduced number of maximum replay events per minute. TDLM becomes more sensitive under the assumption that (i) multiple sequence steps are reactivated and (ii) all sequence steps are decoded accurately. Notably, as mentioned before, only the number of single-step transitions is relevant for TDLM’s sensitivity. The indicated line is sequenceness at the simulated 80 ms time lag across different time lags, with participants’ standard error in the shaded area. Funding Statement The funders had no role in study design, data collection and interpretation, or the decision to submit the work for publication. Contributor Information Simon Kern, Email: [email protected]. Anna C Schapiro, University of Pennsylvania, United States. Michael J Frank, Brown University, United States. Funding Information This paper was supported by the following grants: Deutsche Forschungsgemeinschaft

10.3030/101170886 to Gordon B Feld. Deutsche Forschungsgemeinschaft

FE1617/2-1 to Gordon B Feld. Deutsche Gesellschaft für Schlafmedizin to Simon Kern. German National Academic Foundation to Simon Kern. Additional information Competing interests No competing interests declared. Author contributions Conceptualization, Data curation, Software, Formal analysis, Investigation, Visualization, Methodology, Writing – original draft, Project administration, Writing – review and editing. Data curation, Methodology. Data curation, Methodology, Writing – review and editing. Conceptualization. Conceptualization, Supervision, Writing – review and editing. Conceptualization, Resources, Supervision, Funding acquisition, Project administration, Writing – review and editing. Ethics Informed consent, consent to publish and share anonymized data was obtained. Ethical approval was obtained from the Ethics commitee II at the University of Heidelberg (2020-609-AF 5). Additional files MDAR checklist elife-108023-mdarchecklist1.pdf (114.6KB, pdf) Data availability Data availability MaxFiltered and anonymized MEG raw data are available at Zenodo in two parts: Localizer data is available as v1 of https://doi.org/10.5281/zenodo.8001755 . Resting state data is available as v2 of https://doi.org/10.5281/zenodo.15629081 . Code availability The code of the analysis as well as the experiment paradigm and the stimulus material are available at https://github.com/CIMH-Clinical-Psychology/DeSMRRest-TDLM-Simulation , copy archived at Kern, 2026 . The following previously published datasets were used: Kern S. 2025. Challenges in Replay Detection by TDLM in Post-Encoding Resting State. Zenodo. Kern S. 2023. Reactivation strength during cued recall is modulated by graph distance within cognitive maps. Zenodo. References Ablin P, Cardoso JF, Gramfort A. Faster independent component analysis by preconditioning with hessian approximations. 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[ DOI ] [ PMC free article ] [ PubMed ] [ Google Scholar ] eLife. doi: 10.7554/eLife.108023.3.sa0 eLife Assessment Anna C Schapiro Anna C Schapiro 1 University of Pennsylvania, United States Reviewing Editor Find articles by Anna C Schapiro 1 Author information Article notes Copyright and License information 1 University of Pennsylvania, United States Roles Anna C Schapiro : Reviewing Editor Keywords: Compelling Keywords: Valuable PMC Copyright notice This study presents valuable findings on the ability of a state-of-the-art method, Temporally Delayed Linear Modelling (TDLM), to detect the replay of sequences in human memory. The investigation provides compelling evidence that TDLM has significant limitations in its sensitivity to detect replay in extended (minutes-long) rest periods. The work will be of strong interest to researchers investigating memory reactivation in humans, especially using iEEG, MEG, and EEG. eLife. doi: 10.7554/eLife.108023.3.sa1 Reviewer #1 (Public review): Anonymous Anonymous Reviewer Find articles by Anonymous Author information Copyright and License information Roles Anonymous : Reviewer PMC Copyright notice Summary: Participants learned a graph-based representation, but, contrary to the hypotheses, failed to show neural replay shortly after. This prompted a critical inquiry into temporally delayed linear modeling (TDLM)--the algorithm used to find replay. First, it was found that TDLM detects replay only at implausible numbers of replay events per second. Second, it detects replay-to-cognition correlations only at implausible densities. Third, there are concerning baseline shifts in sequenceness across participants. Fourth, spurious sequences arise in control conditions without a ground truth signal. Fifth, the revised manuscript adapts a previously published synthetic simulation to show that previous validations/support of TDLM may have overestimated TDLM sensitivity because synthetic assumptions can produce unrealistically high pattern separability and reduced baseline confounds. Strengths: - This work is meticulous and meets a high standard of transparency and open science, with preregistration, code and data sharing, external resources such as a GUI with the task and material for the public. - The writing is clear, balanced, and matter-of-fact. - By injecting visually evoked empirical data into the simulation, many surface-level problems are avoided, such as biological plausibility and questions of signal-to-noise ratio. - The investigation of sequenceness-to-cognition correlations is an especially useful add-on because much of the previous work uses this to make key claims about replay as a mechanism. - In the revised version, the authors foreshadow ways to improve sequenceness detection by introducing a sign-flipping analysis. Weaknesses: Many of the weaknesses are not so much flaws in the analyses, but shortcomings when it comes to interpretation and a lack of making these findings as useful as they could be. Furthermore, as I will explain below, some weaknesses have been partially improved in the last round of revisions. - I found the bigger picture analysis to be lacking, though improved in the latest version. Let us take stock: in other work during active cognition, including at least one study from the Authors, TDLM shows significant sequenceness. But the evidence provided here suggests that even very strong localizer patterns injected into the data cannot be detected as replay except at implausible speeds. How can both of these things be true? Assuming these analyses are cogent, do these findings not imply something more destructive about all studies that found positive results with TDLM? In the revisions, the manuscript concentrates a bit more on criteria that influence detection of sequences, though it is still not entirely clear what consequences there are for previous work. - All things considered, TDLM seems like a fairly vanilla and low assumption algorithm for finding event sequences. Although the authors have improved their discussion of "boundary conditions" or factors for why TDLM might fail, it remains not fully clear to what extent the core problem is TDLM on an algorithmic/mathematical level (intrinsic factor), vs data quality, power, window size (extrinsic factors). - The new sign-flip analysis underscores the authors' goal of being solution-oriented, though it is important to emphasize that a comprehensive way forward is not yet provided. This is fine, but the manuscript could be improved further through a concrete alternative or a revised version of the original approach. eLife. doi: 10.7554/eLife.108023.3.sa2 Reviewer #2 (Public review): Anonymous Anonymous Reviewer Find articles by Anonymous Author information Copyright and License information Roles Anonymous : Reviewer PMC Copyright notice Summary: Kern et al. investigated whether temporally delayed linear modeling (TDLM) can uncover sequential memory replay from a graph-learning task in human MEG during an 8 minute post-learning rest period. After failing to detect replay events, they conduct a simulation study in which they insert synthetic replay events, derived from each participants' localizer data, into a control rest period prior to learning. The simulations suggest that TDLM only reveals sequences when replay occurs at very high densities (> 80 per minute) and that individual differences in baseline sequenceness may lead to spurious and/or lacklustre correlations between replay strength and behavior. Strengths: The approach is extremely well documented and rigorous. The authors have done an excellent job re-creating the TDLM methodology that is most commonly used, reporting the different approaches and parameters that they used, and reporting their preregistrations. The hybrid simulation study is creative and provides a new way to assess the efficacy of replay decoding methods, and its comparison to earlier published TDLM simulations is particularly useful. The authors remain measured in the scope/applicability of their conclusions, constructive in their discussion, and end with a useful set of recommendations for how to best apply TDLM in future studies. I also want to commend this work for not only presenting a null result, but thoroughly exploring the conditions under which such a null result is expected. I think this paper is interesting and will be generally quite useful for the field. In the revised version, the authors have adequately addressed each of the weaknesses I raised previously. In brief, they: (i) Added new power analyses of sequenceness for bootstrapped sample sizes, along with a new permutation test (Supplemental Fig 11), (ii) Qualified their conclusions with added limitations and clarified several points that I found previously unclear, (iii) Added several new analyses to the Appendices (iv) Demonstrated that previous simulations validating TDLM overestimated TDLM sensitivity relative to the hybrid simulation. (v) Added a new and extensive appendix on the relationship between TDLM and replay characteristics. Weaknesses: The remaining weaknesses of the work relate primarily to explaining the cause of measured non-random fluctuations in the simulated correlations between replay detection and performance at different time lags, as well as a lack of general recommendations of parameter choices for applying TDLM in future work. But these are minor weaknesses that can be left to future work. eLife. doi: 10.7554/eLife.108023.3.sa3 Reviewer #3 (Public review): Anonymous Anonymous Reviewer Find articles by Anonymous Author information Copyright and License information Roles Anonymous : Reviewer PMC Copyright notice Summary: Kern et al. critically assess the sensitivity of temporally delayed linear modelling (TDLM), a relatively new method used to detect memory replay in humans via MEG. While TDLM has recently gained traction and been used to report many exciting links between replay and behavior in humans, Kern et al. were unable to detect replay during a post-learning rest period. To determine whether this null result reflected an actual absence of replay or sensitivity of the method, the authors ran a simulation: synthetic replay events were inserted into a control dataset, and TDLM was used to decode them, varying both replay density and its correlation with behavior. The results revealed that TDLM could only reliably detect replay at unrealistically (not-physiological) high replay densities, and the authors were unable to induce strong behavior correlations. These findings highlight important limitations of TDLM, particularly for detecting replay over extended, minutes long time periods. Strengths: Overall, I think this is an extremely important paper, given the growing use of TDLM to report exciting relationships between replay and behavior in humans. I found the text clear, the results compelling, and the critique of TDLM quite fair: it is not that this method can never be applied, but just that it has limits in its sensitivity to detect replay during minutes long periods. Further, I greatly appreciated the authors efforts to describe ways to improve TDLM: developing better decoders and applying them to smaller time windows. The power of this paper comes from the simulation whereby the authors inserted replay events and attempted to detect them using TDLM. Regarding their first study, there are many alternative explanations or possible analysis strategies that the authors do not discuss; however, none of these are relevant if replayed, under conditions where it is synthetically inserted, cannot be detected. Further, the authors provide a simulation and series of analyses aimed at replicating previous TDLM-based replay studies. They demonstrate methodological flaws, and show that previous simulations greatly overestimated the sensitivity of TDLM. This work emphasizes the need to cast a critical eye over both past and future studies applying TDLM to detect replay. Finally, the authors are relatively clear about which parameters they chose, why they chose them, and how well they match previous literature (they seem well matched); and provide suggestions for how others can determine the best parameters for TDLM within their own experimental contexts. Comments on revisions: The authors thoroughly addressed my previous comments; the added analyses and discussion significantly strengthen the paper's clarity, utility, and impact. eLife. 2026 Apr 9;14:RP108023. doi: 10.7554/eLife.108023.3.sa4 Author response Simon Kern Simon Kern 1 Central Institute of Mental Health, Mannheim, Germany Author Find articles by Simon Kern 1 , Juliane Nagel Juliane Nagel 2 Central Institute of Mental Health, Mannheim, Germany Author Find articles by Juliane Nagel 2 , Lennart Wittkuhn Lennart Wittkuhn 3 University of Hamburg, Hamburg, Germany Author Find articles by Lennart Wittkuhn 3 , Steffen Gais Steffen Gais 4 Eberhard-Karls-University Tübingen, Tübingen, Germany Author Find articles by Steffen Gais 4 , Raymond J Dolan Raymond J Dolan 5 University College London, London, United Kingdom Author Find articles by Raymond J Dolan 5 , Gordon B Feld Gordon B Feld 6 Central Institute of Mental Health, Mannheim, Germany Author Find articles by Gordon B Feld 6 Author information Article notes Copyright and License information 1 Central Institute of Mental Health, Mannheim, Germany 2 Central Institute of Mental Health, Mannheim, Germany 3 University of Hamburg, Hamburg, Germany 4 Eberhard-Karls-University Tübingen, Tübingen, Germany 5 University College London, London, United Kingdom 6 Central Institute of Mental Health, Mannheim, Germany Roles Simon Kern : Author Juliane Nagel : Author Lennart Wittkuhn : Author Steffen Gais : Author Raymond J Dolan : Author Gordon B Feld : Author Collection date 2026. PMC Copyright notice The following is the authors’ response to the original reviews. Public Reviews: Reviewer #1 (Public review): (1) I found the bigger picture analysis to be lacking. Let us take stock: in other work, during active cognition, including at least one study from the Authors, TDLM shows significance sequenceness. But the evidence provided here suggests that even very strong localizer patterns injected into the data cannot be detected as replay except at implausible speeds. How can both of these things be true? Assuming these analyses are cogent, do these findings not imply something more destructive about all studies that found positive results with TDLM? Our focus here is on advancing methodology. Given the diversity of tasks and cognitive states in the TDLM literature, replay could exceed detection thresholds under specific conditions—especially when true event durations align with short analysis windows. While a comprehensive re-analysis of prior datasets is beyond our scope, we agree a concise synthesis can strengthen the paper. The previous TDLM literature uses a diverse set of tasks and addresses a broad spectrum of cognitive constructs/processes. As we acknowledge, it is perfectly possible that replay bursts in short time windows are well detectable by TDLM. However, we acknowledge that some commentary on this is warranted and have added the following paragraph to the discussion that addresses “improving TDLMs sensitivity”: “Finally, what do our simulations imply for the broader MEG replay literature? Our implementation successfully detects replay when boundary conditions are met, as shown in the simulation. But sensitivity depends critically on high fidelity between the analysis window and the density of replay events. A systematic evaluation of these conditions as they apply to prior studies remains beyond the scope of the current paper. Instead, our focus is on delineating boundary conditions that we hope will motivate conduct of power analyses in future work as well as inclusion of simulations that approximate realistic experimental conditions.” (2) All things considered, TDLM seems like a fairly 'vanilla' and low-assumption algorithm for finding event sequences. It is hard to see intuitively what the breaking factor might be; why do the authors think ground truth patterns cannot be detected by this GLM-based framework at reasonable densities? We agree with the overall sentiment of the referee. Our intuition is that one of the principal shortcomings of the method relates to spurious sequenceness induced by unknown factors at baseline, and poor transfer of the decoder to other modalities. and have a rough understanding of how they occur, we are currently not in a position to identify their nature. Note that we believe that these confounders are not exclusive to TDLM but are potentially threatening to all kinds of sequenceness analysis of longer time series that rely on decoders. Indeed, we suspect that classifier training is another bottleneck, as we don’t know the exact nature of the representations that are replayed, including the degree of overlap there is with a commonly used visual localizer. That said, this is not of relevance for the simulation in so far as we insert patterns that exceed the pattern strength in the localizer. Finally, a potential major drawback is the permutation test for significance testing. As the original authors of TDLM have noted, the current test which permutes states is overly conservative. It measures fixed effects and as it only considers the group level mean it is accordingly easily biased by individual outliers. This we have tried to account for by z-scoring sequenceness scores. We have also conferred on this with some of the authors of TDLM and discussed a yet unpublished method that aims to address this exact issue. The proposed new method uses a sign-flip permutation test at a group level and therefore implements a random-effects model of the data. This significance test has markedly increased power while still controlling for FWER. However, while we show in our power analysis that the new method is indeed more sensitive, it does not materially change the interpretation of the data. We have included this novel method in the paper and added it into the main analysis and most of the simulations. (3) Can the authors sketch any directions for alternative methods? It seems we need an algorithm that outperforms TDLM, but not many clues or speculations are given as to what that might look like. Relatedly, no technical or "internal" critique is provided. What is it about TDLM that causes it to be so weak? We believe there are several shortcomings and bottlenecks within TDLM that need to be evaluated and improved. While we highlight these issues in the discussion section titled “Improving TDLMs sensitivity,” we agree that we should provide a clearer outline of its current shortcomings. We have now added to the discussion to expand on that we think needs improvement (‘fixed time lag’) and also add a summary statement at the end of the relevant paragraph to recap the main issues needed for an improved successor method. The new paragraphs read: “Lastly, there are certain assumptions that TDLM makes that might not hold (see Methods Study II): Current implementations look for a fixed time lag that is the same across all participants and between all reactivation events. If time lags differ across participants, TDLM will fail to find them. Similarly, TDLM assumes a fixed sequence order and is not robust against slight within-sequence permutations or in-sequencemissing reactivation events. However, from other data sources., such as hippocampal place cell recordings, it is known that such permutations can occur where some states are skipped or fail to decode during replay. Similarly, it is assumed that each reactivation event lasts between 10-30 milliseconds, but the true temporal evolution of reactivation measured by TDLM is currently unknown. Future method development might focus on improving invariance to these assumptions. […] In summary, there are several areas where TDLM might be improved, including a restriction in its search space, improvement in classifiers, a validation of localizer representation transfer to other domains (e.g. memory representations), and the extension of TDLM to render it more robust against violations of its core assumptions.” Reviewer #2 (Public review): Weaknesses: The sample size is small (n=21, after exclusions), even for TDLM studies (which typically have somewhere between 25-40 participants). The authors address this somewhat through a power analysis of the relationship between replay and behavioural performance in their simulations, but this is very dependent on the assumptions of the simulation. Further, according to their own power analysis, the replay-behaviour correlations are seriously underpowered (~10% power according to Figure 7C), and so if this is to be taken at face value, their own null findings on this point (Figure 3C) could therefore just reflect under sampling as opposed to methodological failure. I think this point needs to be made more clearly earlier in the manuscript. We agree with the referee that our sample is smaller than previous studies due to participant exclusion criteria. However, the take-away message from our behavioural simulation and bootstrapping is that even with larger sample sizes, it is difficult to overcome baseline fluctuations of sequenceness, even if very strong replay patterns were detectable and sample sizes were of similar size to that of previous studies. Therefore, we are not convinced that that our null findings are fully explained by the smaller sample size compared to that of previous studies, Additionally, we show that even within the range of other studies, similar power would have been expected (Supplement Figure 11). However, it is true that in general null findings can be explained by under-sampling, under the assumption that an effect is present. To amplify this point, we have added the following to the Figure 3C: “[…]. NB, however, as our simulation shows, correlations of sequenceness with behavioural markers are likely to be underpowered and occur only with very high replay rates or much higher sample size. See our simulation discussion for a more detailed explanation on how correlations may be inherently biased, where fluctuations in baseline sequenceness overshadow individual scaling with behavioural markers.” Furthermore, we have added the following paragraph to the discussion to highlight this point and refer to a power analysis we have now added to the supplement (see next answer): “Sample sizes in previous TDLM literature usually range between 20 to 40 participants. A bootstrap power analysis shows that even at those sample sizes, power would remain low unless unrealistically high replay rates are assumed (Supplement Figure 11). Our bootstrap simulation shows that a correlation analysis between sequenceness and behaviour would in these cases be drastically underpowered, even under an assumption of high replay densities.” Finally, we have added a remark about the sample size to the limitations section, as naturally, an increase in sample size would yield higher power: “Finally, while initially planning for thirty participants, due to exclusion criteria, our study featured fewer participants than most previous studies using TDLM (i.e. usually 25-40, but 21 in our study). While we are confident that our simulation results hold under these sample sizes, as sample sizes of other studies show comparable power to ours (Fehler! Verweisquelle konnte nicht gefunden werden.), we cannot fully rule out a possibility that our null-findings are explained by a lack in power alone.” Relatedly, it would be very useful if one of the recommendations that come out of the simulations in this paper was a power analysis for detecting sequenceness in general, as I suspect that the small sample size impacts this as well, given that sequenceness effects reported in other work are often small with larger sample sizes. Further, I believe that the authors' simulations of basic sequenceness effects would themselves still suffer from having a small number of subjects, thereby impacting statistical power. Perhaps the authors can perform a similar sort of bootstrapping analysis as they perform for the correlation between replay and performance, but over sequenceness itself? We agree with the referee that this, in principle, is a great idea. However, the way that significance thresholds are calculated poses a conceptual problem for such an analysis: as for significance threshold we are defining the maximum sequenceness value across all participants, all time lags and all permutations. This sequenceness value is compared against the mean of all participants, disregarding the standard deviation. This maximum threshold would not change if we bootstrapped some of our samples. Additionally, the 95% would also not change significantly. To illustrate this point, we have added this analysis to the supplement, as Supplement Figure 10. However, the new sign-flip permutation test we now include allows for such a comparison, as it takes variance between participants into account as well! We have included all three variants of the power analysis and the figure description now reads: “Supplement Figure 11 Power analysis of sequenceness significance for bootstrapped samples sizes. (A) Powermap for state-permutation thresholds. However, here the bootstrap approach suffers from a conceptual problem: significance thresholds are defined by the permutation maximum and/or 95-percentile of the maximums across all sequence-permutations across participants. If we resample bootstrap-participants from our existing pool, the maximum thresholds computed will remain relatively stable across resampled participants, as it only compares against the mean and disregards the standard deviation. (B) The newly presented statistical approach is significantly more sensitive at higher sample sizes. Note that even then, 80% power is only reached with replay density of higher than 50 min-1 at a sample size of 60 participants. Additionally, the sign-flip permutation test assumes that the mean is at zero. As we observed a non-zero mean due to spurious oscillations, we subtracted the mean sequenceness of the baseline condition from each participant before permuting to achieve a null distribution with mean zero, as otherwise, we would have found significant replay effects in the baseline condition at increasing sample size. Nevertheless, due to the higher sensitivity, the new sign-flip test is recommended over the previous sequence-permutation-based test. Colours indicate the power from 0 to 1 for different bootstrapped sample sizes and densities. 80% power thresholds are outlined in black.” The task paradigm may introduce issues in detecting replay that are separate from TDLM. First, the localizer task involves a match/mismatch judgment and a button press during the stimulus presentation, which could add noise to classifier training separate from the semantic/visual processing of the stimulus. This localizer is similar to others that have been used in TDLM studies, but notably in other studies (e.g., Liu, Mattar et al., 2021), the stimulus is presented prior to the match/mismatch judgment. A discussion of variations in different localizers and what seems to work best for decoding would be useful to include in the recommendations section of the discussion. We agree and thank the referee for raising this issue. Note, we acknowledge we forgot to mention that these trials were excluded from classifier training. Our rationale of presenting the oddball during stimulus presentation, and not thereafter, was an assumption that by first presenting the audio and then the visual cue we would create more generalized representations that would be less modalitydependent. However, importantly, we excluded all trials that were oddballs from localizer training. Therefore we assume that this particular design choice will not greatly affect the decoder training. If some motor-preparation activity is present during the stimulus presentation, then it should be present equally across all trials and hence be ignored by the classifier as we balanced the transitions between images. We now added this information to the main text: “In each trial, a word describing the stimulus was played auditorily, after which the corresponding stimulus was shown. In ~11% of cases, there was a mismatch between word and image (oddball trials), and these trials were excluded from the localizer training.” Additionally in the methods section: “These oddball-trials were excluded from all further analysis and decoder training.” Nevertheless, we agree that the extant variety in localizer designs is underdiscussed where many assumptions of classifier training are not, as yet, fully validated. We have added a sentence highlighting different oddball paradigms to the section on the discussion of localizers and also add a summary statement with recommendations. The passage now reads: “Additionally, a wide variety of oddballs has been used (e.g. upside-down, scrambled, or mismatched images, cues presented visually, as words, auditorily, etc), and at this time it is unclear if these affect the representations that the classifier learns [...] In summary, we would expect a multimodal categorical localizer, and a classifier that isn’t trained on a specific timepoint, to generalize best.” Second, and more seriously, I believe that the task design for training participants about the expected sequences may complicate sequence decoding. Specifically, this is because two images (a "tuple") are shown together and used for prediction, which may encourage participants to develop a single bound representation of the tuple that then predicts a third image (AB -> C rather than A -> B, B -> C). This would obviously make it difficult to (i) use a classifier trained on individual images to detect sequences and (ii) find evidence for the intended transition matrix using TDLM. Can the authors rule out this possibility? We thank the reviewer for raising a possibility we have not considered! While there is some evidence that a single bound representation would have overlap with its constituents (especially before long term-consolidation) and therefore be detectable by the classifiers, we acknowledge the possibility that individual classifiers would fail to be sensitive to such a compound representation. In fact we find in the retrieval data some evidence for a combined replay of representations (where representations are replayed seemingly at the same time, see Kern 2024). We have added such a possibility to the interims-discussion of Study 1 as a qualification . However, this does not change the results or interpretation of our simulation which we consider is a key message of the paper. The relevant segment in the discussion section now reads: “Additionally, given that the stimuli were presented in combined triplets, participants may have formed a singular representation of associated items and subsequently replayed these (e.g., AB→C), instead of replaying item-by-item transitions (A→B→C). Under such a scenario, a classifier trained on individual items may fail to detect these newly formed bound representations, particularly if they diverge strongly from the single-item patterns. In our previous study where we address retrieval (Kern et al., 2024) we found that states were to varying extent co-reactivated, yet classifiers trained on single items retained sensitivity to detect these combined reactivation events. Consistent with this, prior work suggests that unified representations retain overlap with their constituent item representations (Dennis et al., 2024; Liang et al., 2020), however, there’s also evidence that different brain regions are involved if representational unitization occurs (Staresina & Davachi, 2010), potentially confusing classifiers. Therefore, we cannot exclude that rest-related consolidation replays engendered unitized representations that were insufficiently captured by our singleitem classifiers.“ Participants only modestly improved (from 76-82% accuracy) following the rest period (which the authors refer to as a consolidation period). If the authors assume that replay leads to improved performance, then this suggests there is little reason to see much taskrelated replay during rest in the first place. This limitation is touched on (lines 228-229), but I think it makes the lack of replay finding here less surprising. However, note that in the supplement, it is shown that the amount of forward sequenceness is marginally related to the performance difference between the last block of training and retrieval, and this is the effect I would probably predict would be most likely to appear. Obviously, my sample size concerns still hold, and this is not a significant effect based on the null hypothesis testing framework the authors employ, but I think this set of results should at least be reported in the main text. We disagree that an absence or presence of replay might be inferred from an absolute memory enhancement. While consolidation can lead to absolute improvement of performance in, for example, motor memory domains one formulation is that in declarative learning tasks replay stabilizes latent memory traces, and in such a scenario would not necessarily lead to a boosted performance. While many declarative consolidation studies report an increase of performance compared to a control condition (i.e. without a consolidation window), this does not necessarily entail an absolute performance increase, as replay might just act to protect against loss of memory traces. Therefore, the modest increase we observe does not inference as to the presence of absence of replay absent a proper control condition. We did expect to find a correlation between replay and individual behavioural. Indeed, a weak correlation with performance and sequenceness can be detected. However, as we also show any such correlation is overshadowed by baseline fluctuations in sequenceness such that its overall validity is questionable, even under very high replay rates. We are therefore circumspect about this correlation, even if it was significant. Therefore, in the discussion, we chose to refrain from putting much focus on this correlation. Nevertheless, we do add a short statement to the corresponding figure label, discussing this precise issue. The segment now reads: “While we found a non-significant relation between a memory performance enhancement and post-learning forward sequenceness we are cautious not to overinterpret these results. As in the section “Correlation with behaviour only present at high replay speeds” the noted correlational measure oscillates heavily with baseline sequenceness fluctuations, and any true replay effect is likely to be overshadowed by such fluctuations.” I was also wondering whether the authors could clarify how the criterion over six blocks was 80% but then the performance baseline they use from the last block is 76%? Is it just that participants must reach 80% within the six blocks *at some point* during training, but that they could dip below that again later? We thank the reviewer for highlighting this point: The first block wherein participants reached >80% ended the learning blocks. After a maximum of six blocks the learning session was ended regardless of performance. Therefore, some participants’ learning blocks were ended after six blocks and without them reaching a performance of 80%.. While we described this in the Methods section, it was missing from the Results Study I section, which now contains: “[...] Participants then learned triplets of associated items according to a graph structure. Within the learning session, participants performed a maximum of six learning blocks, but the session was stopped if participants reached 80% memory performance criterion learning,, up to a memory performance criterion of 80% (see Methods for details)” The Figure 2 description now contains “[...] Participants’ completed up to six blocks of learning trials. After reaching 80% in any block, no more learning blocks were performed (criterion learning) [...]” Lastly, there was a mistake in the Behavioural results section, which stated “All thirty participants, except one, [..] to criterion of 80%.” This is an error. In our preregistration, we defined to only include participants that successfully learned anything at all above chance. Here,we meant that only one participant failed to reach a criterion that we defined as “successful learning”. We fixed it and it now reads “with an accuracy above 50% (which we preregistered beforehand as an exclusion criterion for “successful learning above chance”).” Additionally, we have noted this for clarity in the methods section and excuse this mistake: “Additionally, as successful above-chance learning was necessary for the paradigm, we ensured all remaining participants had a retrieval performance of at least 50% (one participant had to be excluded, but was already excluded due to low decoding performance).” Because most of the conclusions come from the simulation study, there are a few decisions about the simulations that I would like the authors to expand upon before I can fully support their interpretations. First, the authors use a state-to-state lag of 80ms and do not appear to vary this throughout the simulations - can the authors provide context for this choice? Does varying this lag matter at all for the results (i.e., does the noise structure of the data interact with this lag in any way?) This was a deliberate choice but we acknowledge the reasoning behind this was not detailed in our initial submission. We chose a lag of 80 millisecond for three reasons: first, it is distant from the 9-11 Hz alpha oscillations we observed in our participants and does not share a harmonic with the alpha rhythm; second, we wanted to get a clear picture of the effect of simulated replay that is as isolated as possible from spurious sequenceness confounders present in the baseline condition. Thus, we chose a lag in which the sequenceness score was close to zero in the baseline condition; thirdly , in this revision, we subtracted the mean sequenceness value of the baseline such that any simulation effects would start, on average, at zero sequenceness. In this way, we could attribute any increase in sequenceness to the experimentally inserted replay, that was independent of spurious oscillations. Finally (but less importantly), as we observed that a correlation of sequenceness with behaviour was fluctuated strongly, for the reason detailed above, we chose a lag in which a correlation was as close as possible to zero. If we had not chosen a lag that adhered to these conditions, we were at risk of measuring simulated replay plus spurious sequenceness confounders. We have added a sentence to the main text detailing this justification: “We chose this timepoint (80 msec state to state lag) as its sequenceness value was close to zero in the baseline condition as well as being distant to the observed alpha rhythms of the participants (which varied between ~9-11 Hz). Additionally, we subtracted the mean sequenceness value of the baseline at 80 milliseconds lag such that any simulation effects would, on average, start at zero sequenceness “ Additionally, we now add a more detailed explanation to the methods section. “This time lag (80 msec) was chosen in order to isolate precisely an effect of the experimentally inserted sequenceness. Thus, we chose a lag at which the mean baseline sequenceness was close to zero and where the correlation with behaviour was low. Additionally, we subtracted the mean sequenceness value (at 80 milliseconds) at baseline from the specific lag recorded for each participant, such that simulation effects would be initialized at zero sequenceness on average enabling any effects to be attributed purely to inserted replay. Additionally, we excluded time lags too close to the alpha rhythms of participants (which varied between ~9-11 Hz) or lags which would have a harmonic with the rhythm.” Second, it seems that the approach to scaling simulated replays with performance is rather coarse. I think a more sensitive measure would be to scale sequence replays based on the participants' responses to *that* specific sequence rather than altering the frequency of all replays by overall memory performance. I think this would help to deliver on the authors' goal of simulating an "increase of replay for less stable memories" (line 246). The referee makes an excellent point and our simulations could be rendered more realistic by inserting the actual tuples that participants answered correctly. If we understand the point correctly, there are two different ways replay might be impacted by performance: First, we can conjecture that there is greater replay if memory performance is not saturated. Second, replay only occurs for content that has actually been encoded! The main reasons why we chose to simulate the entire sequence being replayed for each participant is based on the following. TDLM is implemented such that the amount of replay alone is relevant, and actual transitions are not affecting the results beyond noise. Under the assumption that class-specific classifiers perform equally well, simulating A->B, B->C or simulating A->B, A->B yields equivalent results. However, results can differ if this assumption is violated. By drawing from the entire space of classes we insert, we minimize the risk of some classifiers being worse than others for some participants. For example, if we simulated only A->B for some participant instead of the whole sequence, and by chance classifier A performs suboptimally, we would then introduce additional unwanted variance into our results. Secondly, from our reading of the literature we infer that replay is increased generally (i.e. density of learning-specific replay is increased) for less stable memories. However, we do not have indicators of memory strength, but only a binary “remembered or not”. As TDLM is invariant to the actual transitions being replayed and only indexes the number of transitions, we chose to ignore which transitions we insert and only scaled the amount of replay. We have added an analysis to the Appendix that discusses this specific aspect of our study where we show that results are equivalent if we simulate replay of “A->B B->C C->D” or only “A->B A->B A->B A->B”. As we do not know how replay density interacts with memory trace stability, we opted to leave the current simulation as is. The corresponding paragraph and figure description now read: “From literature we know that replay is increased after learning and that less stable memories are replayed more often. We simulated this effect by scaling our replay density inversely with performance. However, for simplicity, in our simulation, we inserted sampled transitions from all valid transitions given by the graph structure, i.e., the following transitions were valid: However, this meant that some participants would have transitions inserted that they didn’t actually remember. To show that this would not change results, we simulated two scenarios: In the full sequence scenario, all valid graph transitions are inserted (i.e. all participant’s replay is sampled from 'A->B, B->C, C->D, D->E, E->F, F->G, G->E, E->H, H->I, I->B, B->J, J->A'). In the second scenario (memorized transitions) we only replayed transitions that the participant actually retrieved correctly during the post-resting state testing sessions (i.e. a participant’s replay would have been sampled from ‘A->B, B->C, G->E, E->H, H>I’, if those were the ones he remembered). In both scenarios, the number of events is kept constant. The results are equivalent as can be seen in Appendix A Figure 3. NB this only holds under the assumptions that classifiers are equally good at decoding each class.” […] “TDLM is insensitive towards which transitions are replayed and only sensitive to how many transitions are detected in total. Here we simulate transitions either sampled from the full graph (light orange/green) or participant-specific transitions of trials that participants correctly remembered (dark orange/green). Shaded areas denote the standard error across participants.” On the other hand, I was also wondering whether it is actually necessary to use the real memory performance for each participant in these simulations - couldn't similar goals (with a better/more full sampling of the space of performance) be achieved with simulated memory performance as well, taking only the MEG data from the participant? The decision to use real memory performance is indeed arbitrary. We could have also used randomly sampled values. However, as we wanted to understand our nullresults better we opted to use real performance to adhere as close as possible to the findings we previously reported. Using uniformly sampled memory performance would be less explanatory w.r.t to our actual results of the resting state data that are reported in the first study we report in the manuscript (Study I). Nevertheless, our current implementation already presents an approach that samples the entire performance range for the sub-analysis focusing on the correlation with behaviour. Here, in the section on “best-case”-scenario, we implement this such that it spans factors from 1 to 0 (i.e., a participant with 100% performance gets a replay scale factor of 0 and hence no replay simulated, and the worst performing participant with 50% performance has a replay rate multiplied by 1). We scale the amount of replay with this factor. As a correlation is invariant to linear scaling, statistically this is equivalent to stretching the performance distribution from 0 to 100%. We have added a sentence to the methods to provide further focus on this point: “To assess how performance might affect replay in our specific dataset, we chose to use the original participants’ performance values instead of uniformly sampling the performance space (which ranged from 50 to 100%). However, for the correlation analysis, we additionally added a “best-case” scenario, in which we scale replay from 0 to 1, an approach that is statistically equivalent to scaling values to the full space of possible performance (0 to 100%) (see Results Study II: Simulation).” Finally, Figure 7D shows that 70ms was used on the y-axis. Why was this the case, or is this a typo? Thanks, this is indeed a typo, we fixed it. Because this is a re-analysis of a previous dataset combined with a new simulation study on that data aimed at making recommendations about how to best employ TDLM, I think the usefulness of the paper to the field could be improved in a few places. Specifically, in the discussion/recommendation section, the authors state that "yet unknown confounders" (line 295) lead to non-random fluctuations in the simulated correlations between replay detection and performance at different time lags. Because it is a particularly strong claim that there is the potential to detect sequenceness in the baseline condition where there are no ground-truth sequences, the manuscript could benefit from a more thorough exploration of the cause(s) of this bias in addition to the speculation provided in the current version. We are currently working on a theoretical basis to explain these spurious sequenceness confounders in the baseline condition. Indeed, in our preliminary work, in certain contexts we can induce significant sequenceness in the absence of any replay signal during baseline. However, this work is at an early stage and we still have some conceptional problems to solve before we are confident enough with these data. We believe at present it would be premature to add these data to the current manuscript. Nevertheless, we now mention these spurious sequenceness confounders to raise awareness for the field and also add greater context to the discussion, highlighting one of the issues that we think is of importance: “[…] For example, if two classifiers’ probabilities oscillate at 10 Hz but at a different phase, a spurious time lag can be found reflecting this phase shift. We speculate that more complex interactions between classifiers oscillating at different phases are also conceivable.” In addition, to really provide that a realistic simulation is necessary (one of the primary conclusions of the paper), it would be useful to provide a comparison to a fully synthetic simulation performed on this exact task and transition structure (in addition to the recreation of the original simulation code from the TDLM methods paper). Thank you for this suggestion! We have now added a synthetic simulation, trying to keep as close as possible to the original simulation code in Liu et al. (2021), while also incorporating our current means of simulating the data (i.e. scaling by performance). We think this synthetic simulation greatly improves the paper and gives weight to our suggestion about the superiority of a hybrid approach. Additionally, it prompted us to look closer at patterns that are inserted in the synthetic simulation and perform a comparative analysis. We have now added the simulation to the main text, together with a methodological explanation of how we simulated the data in the methods section. We also added a discussion on the results and why we think a hybrid approach is currently superior to synthetic approach. The whole new section is too long to paste here – it is found after the main simulation section in the manuscript. We have also added another sentence to the abstract referring to this new inclusion. Finally, I think the authors could do further work to determine whether some of their recommendations for improving the sensitivity of TDLM pan out in the current data - for example, they could report focusing not just on the peak decoding timepoint but incorporating other moments into classifier training. While we do understand the desire to test further refinement to TDLM on the data directly, we intentionally do not include such analyses in the current paper. Our experience also informs us that there is an enormous branching factor of parameters when applying TDLM, with implications for significance of results in one or other direction. However, as there are currently only limited ways to know how well parameter changes actually improve the sensitivity to replay versus exacerbate potential underlying confounders that induce spurious sequenceness (e.g., we can get significant replay in the control condition with some parameter changes). To exclude such false positive findings, we opt for a relatively strict adherence to previously published approaches. Thus, in the current paper, we limit ourselves to assessing the reliability and robustness of previous approaches. Furthermore, while training on a later timepoint might increase sensitivity for a classifier when transferring between different modalities (e.g. visual to memory representation), this approach does not transfer well in our simulations, as the inserted patterns are from the same modality. We consider other, more bespoke studies, are better suited to improve classifier training. NB also see our recently started Kaggle challenge to tackle this problem: here . However, we have added a note about this dilemma to the improvement section. The section now includes: “Nevertheless, as the considerable branching factor poses a threat of increased falsepositive findings we opt to focus the current simulations on previously published pipelines and parameters. Future studies should systematically evaluate parameter choices on TDLM under different conditions, something that is beyond the remit of the current study.” Lastly, I would like the authors to address a point that was raised in a separate public forum by an author of the TDLM method, which is that when replays "happen during rest, they are not uniform or close." Because the simulations in this work assume regularly occurring replay events, I agree that this is an important limitation that should be incorporated into alternative simulations to ensure the lack of findings is not because of this assumption. The temporal distribution of replay throughout the resting state should not matter, as TDLM is invariant w.r.t to how replay events are distributed within the analysis window. Specifically, it does not matter if replay events occur in bursts or are uniformly distributed. Only the number of transitions is relevant, where they occur or if they are close to each other is not relevant to the numerical results (as long as the refractory window is kept, too short distances will lead to interactions between events and reduce sensitivity). To emphasize this point, we have added another simulation which is shown in Appendix A.1 and Appendix A Figure 1. We have referenced it in the text and added the following paragraph in the Methods section Additionally, the timepoints of inserting replay within the resting state are sampled from a uniform distribution. Even though TDLM tracks reactivation events over time, at a macro-scale the algorithm is invariant to the temporal distribution. At each time step, the GLM regresses onto a future time step up to the maximum time lag of interest, yielding a predictor per lag. However, these predictors within the GLM are independently assessed, and hence, TDLM is, outside of the time lag window, relatively invariant to the temporal distribution of replay. To demonstrate our claim, we simulated uniform replay vs “bursty” replay that only occurs in some parts of the resting state, both yield equivalent sequenceness results (see Appendix A.1). Reviewer #3 (Public review): (1) I am still left wondering why other studies were able to detect replay using this method. My takeaway from this paper is that large time windows lead to high significance thresholds/required replay density, making it extremely challenging to detect replay at physiological levels during resting periods. While it is true that some previous studies applying TDLM used smaller time windows (e.g., Kern's previous paper detected replay in 1500ms windows), others, including Liu et al. (2019), successfully detected replay during a 5-minute resting period. Why do the authors believe others have nevertheless been able to detect replay during multi-minute time windows? (Due to similarity, we combined our responses with the first question of Reviewer 1) We are reluctant to make sweeping judgments in relation to previous literature as we wanted to prioritize on advancing methodology instead. The previous TDLM literature uses a diverse set of tasks and cognitive processes. As we state ourselves, it is possible that replay bursts in short time windows are well detectable by TDLM. We were intentionally cautious to directly critique previous studies without detailed re-analysis of their work and wanted to leave such a conclusion up to the reader. However, we realize that such a “thought-starter” might be warranted and improve the paper. Therefore, we have added the following paragraph to the discussion about “improving TDLMs sensitivity”: “Finally, what do our simulations imply for the broader MEG replay literature? Our implementation successfully detects replay when boundary conditions are met, as shown in the simulation. But sensitivity depends critically on high fidelity between the analysis window and the amount of replay events. A systematic evaluation of these conditions across prior studies is beyond the scope of this paper, so we do not want to adjudicate earlier findings and leave this assessment up to the reader. Instead, we delineate the boundary conditions and urge future work to conduct power analyses where possible and include simulations that approximate realistic experimental conditions.” For example, some studies using TDLM report evidence of sequenceness as a contrast between evidence of forwards (f) versus backwards (b) sequenceness; sequenceness was defined as ZfΔt - ZbΔt (where Z refers to the sequence alignment coefficient for a transition matrix at a specific time lag). This use case is not discussed in the present paper, despite its prevalence in the literature. If the same logic were applied to the data in this study, would significant sequenceness have been uncovered? Whether it would or not, I believe this point is important for understanding methodological differences between this paper and others. This approach was first introduced as part of a TDLM-predecessor that utilized crosscorrelations (Kurth-Nelson 2016), where this step is a necessity to extract any sequenceness signal at all by subtracting signals that are present in both (akin to an EEG reference). However, its validity is less clear when fwd and bkw are estimated separately, as is in the GLM case. The rationale behind subtracting here is the same as for autocorrelations: there are oscillatory confounds present in the data that introduce spurious sequenceness in both directions alike, i.e. at the same time lag, that can simply be removed by subtracting. However, this assumption only holds if the sole confounder is auto-correlations caused by a global signal that oscillates at all sensors at the same phase. In our own experience, and mentioned in the discussion, we do not think this assumption holds. Arguably, there are more complex interactions at play that cannot be removed by such a subtraction such as an increase in false positives if confounders are in an opposite direction at a specific time lag. This assumption-violation can be seen in our baseline condition, where other spurious sequenceness diverges in opposite directions for some time lags (e.g. at ~90 ms where forward sequenceness is negative and backward sequenceness is positive). We reasoned that oscillatory confounds are more stable when comparing pre vs post for the same direction than comparing within session between forward minus backward. Finally, we note issues introduced by the various ways that sequenceness has been analysed in previous papers: normalization of sequenceness (z-scoring across time lags or across participants or not at all), normalization of probabilities (taking raw decision scores, z-scoring, soft-max, dividing by mean, subtracting mean), taking a windowed approach and summing sequenceness scores, not to mention the various classifier choices that can be made, and all of this can be applied before subtracting conditions from each other or before subtraction. In our experience there is insufficient regard to control for multiple comparison when running all these analyses risking selectivity in reporting. Nevertheless, subtracting forward from backward replay is probably as valid as post minus pre. Therefore, we have added fwd-bkw plots to the supplement and explained some of the reasoning for not reporting them in the main text in the figure label. The figure label and reference now read: “Finally, we report forward minus backward sequenceness and our motivation for using an across-session post-pre comparison instead of within-session forwardbackward in Supplement Figure 10.” […] “Forward minus backward sequenceness within each resting state session. Previous papers often report subtraction of backward from forward sequenceness (fwd-bkw) as a means to remove oscillatory confounds that impact both sequenceness directions in synchrony. While required in early cross-correlation approaches (KurthNelson et al., 2016), its validity in GLM-based frameworks depends on an assumption that confounds are global and in-phase across sensors. We observed this assumption is violated in our baseline data, where spurious sequenceness occasionally diverges in opposite directions at specific time lags (e.g., ~90 ms). In such instances, subtraction would increase the false-positive rate rather than suppress noise. In Figure 3B, we prioritized the comparison of pre-task versus post-task sequenceness within the same direction, as oscillatory confounds appeared more stable across time within a single direction, as opposed to across directions within a single session. However, we consider both approaches are valid. We now provide the fwd-bkw plots for completeness and comparison with previous literature. (A) forward minus backwards sequenceness for Control (left) and Post-Learning resting-state (right). (B) T-value distribution of the sign-flip permutation test for Control (left) and Post-Learning resting-state (right)” (2) Relatedly, while the authors note that smaller time windows are necessary for TDLM to succeed, a more precise description of the appropriate window size would greatly improve the utility of this paper. As it stands, the discussion feels incomplete without this information, as providing explicit guidance on optimal window sizes would help future researchers apply TDLM effectively. Under what window size range can physiological levels of replay actually be detected using TDLM? Or, is there some scaling factor that should be considered, in terms of window size and significance threshold/replay density? If the authors are unable to provide a concrete recommendation, they could add information about time windows used in previous studies (perhaps, is 1500ms as used in their previous paper a good recommendation?). We currently do not have an empirical estimate of which window sizes are appropriate. While we used 1500ms in our previous paper, this was solely given by the experiment design which had a 1.5s wait period before the next stimulus. Our recommendation for best guidance on this matter would be to investigate related intracranial literature for SWR rate increases under similar experimental conditions. We have added the following paragraph to the discussion: “At this stage we cannot offer a general recommendation for window sizes as they are likely to depend on details of the research paradigm. However, intracranial recordings can be used as proxy to estimate the duration of replay bursts, for example as reported in (Norman et al., 2019) where increased SWRs were seen up to 1500 ms after retrieval cue onset” (3) In their simulation, the authors define a replay event as a single transition from one item to another (example: A to B). However, in rodents, replay often traverses more than a single transition (example: A to B to C, even to D and E). Observing multistep sequences increases confidence that true replay is present. How does sequence length impact the authors' conclusions? Similarly, can the authors comment on how the length of the inserted events impacts TDLM sensitivity, if at all? Good point! So far, most papers do not seem to include multi-step TDLM and in our experience rightfully, as it is conceptionally difficult to define clear significance thresholds while keeping in mind that shorter sub-sequences are contained within a longer sequence (e.g. ABC contains both AB and BC and a longer dependency of AC) that renders it difficult to define the correct way to create a null distribution for the permutation test. Therefore, we tried to stay as close as possible to previous approaches and only looked for single-step transitions. Nevertheless, we have added an analysis to the supplement comparing how TDLM behaves if we simulate A->B->C or A->B and separate B->C. It shows that TDLM is only sensitive to the number of transitions present in the data, and it does not matter if they are chained or chunked. The segment reads: “We intentionally designed our study to encourage replay of triplets. However, this begs the question as to whether it matters if triplets or individual chunks of a sequence are replayed at different time points? Here, we simulated two scenarios. In one, we inserted replay of single transitions alone with a refractory period, e.g. A->B and separate B->C transitions. In a second scenario, we simulate replay of chained triplets, e.g. A->B->C, with a distance of 80 milliseconds each. Importantly, we kept the number of transitions constant i.e., A->B, … B->C and where A->B->C would both have 2 transitions. This creates a context wherein a four-minute resting state would have ~100 events of A->B->C inserted and ~200 events of A->B or B->C, such that in both cases this results in the same number of single step transitions. We found both are equivalent, with TDLM agnostic to the length of sequence trains, i.e., it does not matter if replay is chunked or chained under the assumption that the number of transitions remains fixed, as can be seen in Appendix A Figure 2” And the reference Figure description reads: “TDLM is invariant to the length of sequence replay trains under an assumption that the number of target transitions (e.g. single steps) is fixed. We simulated replay either as two temporally separate A->B, B->C events (light orange/green) or as a single A>B->C event (dark orange/green), both yielding equivalent sequenceness. Shaded areas denote the standard error across participants” For example, regarding sequence length, is it possible that TDLM would detect multiple parts of a longer sequence independently, meaning that the high density needed to detect replay is actually not quite so dense? (example: if 20 four-step sequences (A to B to C to D to E) were sampled by TDLM such that it recorded each transition separately, that would lead to a density of 80 events/min). Indeed, this is an interesting proposal. We intentionally kept our simulation close to the way previous simulations were set-up (i.e. Liu & Dolan et al 2021, Liu & Mattar 2021) by simulating one-step transitions and simulated them such that there is no overlap between separate events (e.g. by defining a refractory period). If the duration of replay is increased then we would also need to increase the length of the refractory period, resulting in a reduced upper limit of how much replay can occur in a 1-minute time window. This in turn would approximate roughly the same number of transitions that can be inserted into the resting state and, as detailed above, would yield the same results. Nevertheless, as we chose to use replay density and not transition density as a marker, the density would be reduced, even if the number of transitions stay the same. We have added an analysis using multi-step replay to the supplement and discuss its implications and caveats. In the main discussion we have added the following segment: “Similarly, in our simulation, for simplicity and to keep consistency with previousstimulations, we restricted replay events to span two reactivation events. While the characteristics of replay as measured by TDLM are unknown, it is conceivable that several steps can be replayed within one replay event. We show that the vanilla version of TDLM is fundamentally sensitive to the number of single-step transitions alone, and disregards if these are replayed chained or chunked (Appendix A.2 and Appendix A Figure 2). Nevertheless, if the number of reactivation events chained within a replay event increases, TDLMs sensitivity is increased relative to the replay density and thresholds are reached earlier (see Appendix A Figure 4). See Appendix A.4 for a simulation of multi-step replay events and our discussion of the caveats.” Recommendations for the authors: Reviewer #1 (Recommendations for the authors): Please label the various significance thresholds in the legend of Figure 3. We have labelled all the thresholds in the figure legends. Reviewer #2 (Recommendations for the authors): I think that some of the clarity is hampered because there is a bit too much reliance on explanations from the previous paper using this task, which hampers clarity in the paper. For example, Figure 1 is not particularly useful for understanding the study in its current form; I found myself relying almost exclusively on Supplementary Figure 1 (which is from the previous paper). I'd recommend presenting some version of SF1 in the main text instead. Another example of this overreliance on the previous paper is that, as far as I can tell, the present paper never explicitly states which transitions are being tested in TDLM. In the prior work, it states "all allowable graph transitions", and so I assumed this was the same here, but the paper should standalone without having to go back to the other study. I'd recommend that the authors revise the paper in these and other places where the previous paper is mentioned. Thanks for raising this point! We were uncertain ourselves how to deal with the overlap in content and did not want to bloat the paper or plagiarize ourselves too much. On the advice of the referee have implemented the following to improve the manuscript and reduce a reliance on the previous paper: Supplement Figure 1 is indeed crucial to understanding the experiment. We have moved it to the methods section under Methods: Procedure Added more stimulus description to the Methods: Localizer section Included more details about the localizer and graph learning that were missing before We have added the note about which transitions we were looking for in the Methods section. Additionally, we have added this information to the Results section of Study 1. There are also a few typos I noticed: (1) Line 73: "during in the context of." (2) Line 287: " to exploring the." We fixed the typos. Reviewer #3 (Recommendations for the authors): (1) Why did the authors choose an 80ms state-to-state time lag for their simulation? I believe they should make the reason for this decision clear in the main text. Indeed, this point was also raised by the other reviewer. We have added a sentence to the main text about the rationale behind this decision: “We chose this timepoint (80 millisecond state-to-state lag) as its sequenceness value was close to zero in the baseline condition as well as being distant to the observed alpha rhythms of the participants (which varied between ~9-11 Hz). Additionally, we subtracted the mean sequenceness value of the baseline at 80 millisecond lag such that any simulation effects would, on average, start at zero sequenceness.“ Additionally, we have added some further explanation to the Methods section. “This time lag (80 msec) was chosen in order to isolate precisely an effect of the experimentally inserted sequenceness. Thus, we chose a lag at which the mean baseline sequenceness was close to zero and where the correlation with behaviour was low. Additionally, we subtracted the mean sequenceness value (at 80 milliseconds) at baseline from the specific lag recorded for each participant, such that simulation effects would be initialized at zero sequenceness on average enabling any effects to be attributed purely to inserted replay. Additionally, we excluded time lags too close to the alpha rhythms of participants (which varied between ~9-11 Hz) or lags which would have a harmonic with the rhythm.“ (2) Line 168: Can the authors define what these conservative and liberal criteria are in the text? We have added definitions of the criteria in the text. The text now reads: “[..] significance thresholds (conservative, i.e. the maximum sequenceness across all permutations and timepoints or liberal criteria, i.e. the 95% percentile of aforementioned sequenceness).” (3) Line 478: "calculate" instead of "calculated". (4) Figure 7 D: y-axis is labeled "70 ms" I believe it should be labeled 80 ms. Thanks, we fixed the two typos. (5) With replay defined as sequential reactivation at a compressed temporal timescale, many of the iEEG citations (lines 54-55) do not demonstrate replay (they show stimulus reinstatement or ripple activity, but not sequential replay). Replay studies in humans using intracranial methods have been mostly limited to those measuring single-unit activity, a good example being Vaz et al., 2020 ( https://www.science.org/doi/10.1126/science.aba0672 ). We agree that, under a strict definition articulated by Genzel et al. that defines replay as sequential reactivation, many prior human iEEG studies are better described as stimulus reinstatement or ripple-related activity rather than true sequence replay. We have revised the text accordingly and now highlight the few intracranial microelectrode studies that demonstrate replay of firing sequences at the cellular/ensemble level in humans (Eichenlaub et al., 2020; Vaz et al., 2020), distinguishing these from macro-scale iEEG work providing indirect evidence alone. The revised paragraph now reads: “Replay has been shown using cellular recordings across a variety of mammalian model organisms (Hoffman & McNaughton, 2002; Lee & Wilson, 2002; Pavlides & Winson, 1989). Replay studies in humans using intracranial recordings are few, but include work demonstrating compressed replay of firing-pattern sequences in motor cortex during rest (Eichenlaub et al., 2020) as well as single-unit replay of trialspecific cortical spiking sequences during episodic retrieval (Vaz et al., 2020). By contrast, most iEEG studies report stimulus-specific reinstatement or ripple-locked activity changes without explicit demonstration of temporally compressed sequential replay (Axmacher et al., 2008; Staresina et al., 2015). As these methods are only applied under restricted clinical circumstances, such as during pre-operative neurosurgical assessments, this limits opportunities to investigate human replay. Therefore, this gives urgency to efforts aimed at developing novel methods to investigate human replay non-invasively.” (6) The expectations about replay frequency are grounded in literature on hippocampal replay sequences. However, MEG captures signals from across the entire brain, and the hippocampal contribution is likely relatively weak compared to all other signals. This raises an important question: is TDLM genuinely unable to detect replay at physiological (i.e., hippocampal) levels, or is it instead detecting a different form of sequential reactivation - possibly involving cortex or other regions - that may occur more frequently? More broadly, when we have evidence of replay from TDLM, do we believe it is the same thing as replay of CA1 place cell spiking sequences, as detected in rodents? Commenting on this distinction would help further develop theories of replay and what TDLM is measuring. This is indeed an important point that has garnered relatively little attention. While there is some evidence of a relation to hippocampal replay in form of high-frequency power increase in the hippocampus, ultimately it is not possible to know without intracranial recordings, as signal strength from those regions is rather poor in MEG. We have added the following segment to the manuscript that discusses these issues: “However, while we are using indices of SWRs as a proxy for replay density estimation, the relationship between hippocampal replay and replay detected by TDLM remains uncertain. While current decoding approaches measure replay-like phenomena on cortical sites, previous papers have reported a power increase in hippocampal areas coinciding with replay episodes as detected by TDLM. Nevertheless, it is conceivable that cortical replay found by TDLM could occur independently of hippocampal replay and SWRs and be generated by different mechanisms. Some TDLM-studies find a replay state-to-state time lag of above 100 ms, much slower than e.g. previously reported place cell replay. Future studies should employ simultaneous intracranial and cortical surface recordings to establish the relationship between hippocampal replay and replay found by TDLM.” Associated Data This section collects any data citations, data availability statements, or supplementary materials included in this article. Data Citations Kern S. 2025. Challenges in Replay Detection by TDLM in Post-Encoding Resting State. Zenodo. [ DOI ] [ PMC free article ] [ PubMed ] Kern S. 2023. Reactivation strength during cued recall is modulated by graph distance within cognitive maps. Zenodo. [ DOI ] [ PMC free article ] [ PubMed ] Supplementary Materials MDAR checklist elife-108023-mdarchecklist1.pdf (114.6KB, pdf) Data Availability Statement Data availability MaxFiltered and anonymized MEG raw data are available at Zenodo in two parts: Localizer data is available as v1 of https://doi.org/10.5281/zenodo.8001755 . Resting state data is available as v2 of https://doi.org/10.5281/zenodo.15629081 . Code availability The code of the analysis as well as the experiment paradigm and the stimulus material are available at https://github.com/CIMH-Clinical-Psychology/DeSMRRest-TDLM-Simulation , copy archived at Kern, 2026 . The following previously published datasets were used: Kern S. 2025. Challenges in Replay Detection by TDLM in Post-Encoding Resting State. Zenodo. Kern S. 2023. Reactivation strength during cued recall is modulated by graph distance within cognitive maps. Zenodo. 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