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WorldBench: Evaluating LLMs on Three.js Voxel World Generation

Bakshi, Krish
arXiv (All) · Papers
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artificial-intelligencecomputation-and-languagecomputer-vision-and-pattern-recognitiongraphicssoftware-engineering
Large language models can now write complete, interactive 3D worlds as code, but grading those worlds automatically is unreliable. Existing judges take one view of the output: a vision-language model scores a few rendered snapshots, or a language model reads the source. On worlds written by five fro
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