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"Hot-Blooded" vs "Cold-Blooded": Simulating the Behavioral Phenotypes of Childhood Aggression via Generative Agents
This study examines the construct validity of LLM-based generative agents in simulating reactive, proactive, and co-occurring aggression in children. Four distinct agents were instantiated using a theory-driven parameterization grounded in the social information processing model. A total of 1,920 si
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