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Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)

Bartolome Puerta Arroyo · 2026
ClinicalTrials.gov · Datasets · License: Public Domain · 2026
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cerebral-palsynapediatric
This study proposes a randomized clinical trial to evaluate the effectiveness of an immersive virtual reality (VR)-based rehabilitation intervention on functional balance in children and adolescents (5-20 years) with cerebral palsy (CP), at GMFCS levels III-IV. The experimental group will receive VR therapy using Meta Quest 3 headsets over 6 weeks, compared to a control group receiving conventional balance physiotherapy during the same period. The primary objective is to determine whether VR therapy improves functional balance, assessed using the Early Clinical Assessment of Balance (ECAB). Secondary objectives include evaluating perceived quality of life (PedsQL) and treatment adherence over the 6-week intervention period.
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