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SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models

Tu, Mingxiao et al. · 2025 · arxiv_oai
arXiv (OAI) · Papers · 2025
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computer-vision-and-pattern-recognitiongraphics
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[2504.13378] SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models Skip to main content Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Computer Science > Graphics arXiv:2504.13378 (cs) [Submitted on 17 Apr 2025 ( v1 ), last revised 9 Apr 2026 (this version, v2)] Title: SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models Authors: Mingxiao Tu , Shuchang Ye , Hoijoon Jung , Jinman Kim View a PDF of the paper titled SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models, by Mingxiao Tu and 3 other authors View PDF HTML (experimental) Abstract: Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with privacy, ethical and cost of acquisition, which restricts scalability of the data. Additionally, learning priors from image inputs using deep generative models, such as GANs or diffusion models, to infer unseen regions such as the human back often leads to artifacts, structural inconsistencies, or loss of fine-grained detail. To address these issues, we present SMPL-GPTexture (skinned multi-person linear model - general purpose Texture), a novel pipeline that takes natural language prompts as input and leverages a state-of-the-art text-to-image generation model to produce paired high-resolution front and back images of a human subject as the starting point for texture estimation. Using the generated paired dual-view images, we first employ a human mesh recovery model to obtain a robust 2D-to-3D SMPL alignment between image pixels and the 3D model's UV coordinates for each views. Second, we use an inverted rasterization technique that explicitly projects the observed colour from the input images into the UV space, thereby producing accurate, complete texture maps. Finally, we apply a diffusion-based inpainting module to fill in the missing regions, and the fusion mechanism then combines these results into a unified full texture map. Extensive experiments shows that our SMPL-GPTexture can generate high resolution texture aligned with user's prompts. Subjects: Graphics (cs.GR) ; Computer Vision and Pattern Recognition (cs.CV) Cite as: arXiv:2504.13378 [cs.GR] (or arXiv:2504.13378v2 [cs.GR] for this version) https://doi.org/10.48550/arXiv.2504.13378 Focus to learn more arXiv-issued DOI via DataCite Submission history From: Shuchang Ye [ view email ] [v1] Thu, 17 Apr 2025 23:28:38 UTC (6,559 KB) [v2] Thu, 9 Apr 2026 03:17:26 UTC (39,653 KB) Full-text links: Access Paper: View a PDF of the paper titled SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models, by Mingxiao Tu and 3 other authors View PDF HTML (experimental) TeX Source view license Current browse context: cs.GR < prev | next > new | recent | 2025-04 Change to browse by: cs cs.CV References & Citations NASA ADS Google Scholar Semantic Scholar export BibTeX citation Loading... BibTeX formatted citation × loading... 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