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3D-to-4D Gaussian Scene Generation with Text-guided Diffusion

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The advent of 3D Gaussian Splatting (3DGS) has enabled real-time, photorealistic rendering of static 3D scenes. The next frontier is to instill these static worlds with dynamic, controllable motion, a task central to the future of immersive media and simulation. A promising paradigm for this 4D cont
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