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A Hybrid and Hierarchical Ray Tracing Method for Efficient 3D Gaussian Rendering

Zhao, Tiancheng et al.
arXiv (All) · Papers
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graphicshardware-architecture
3D Gaussian Splatting (3DGS) is a powerful representation for real-time neural reconstruction and rendering. While existing 3DGS systems rely on rasterization for efficiency, recent work explores ray tracing to enable secondary lighting, highly distorted cameras, and depth-of-field effects. However,
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