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Games can play us : the power of disempowerment in "emotional engineering"

Filipe, Eva R.
RCAAP · Papers
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audiovisualinteractivityvideo-games
With the paradox of interactive emotion as astarting point, this study will try to understandwhat is the cause for this limitation of videogames’ emotional power, identifying some requirementsfor it to be overcome. Through thissingling out, the concept of disempowerment isdrafted as a model for theo
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