ClinicalTrials.gov
public full text
Public Domain
Health Game Intervention to Promote the Physical Activity of Early Adolescents
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Outcomes of a Game-based Educational Intervention: Healthy Kids#1365335
- Frequent Ballgames Training for 9-11 Year Old Schoolchildren#1337581
- Two decades of youth sport policy research : an augmented scoping review and synthesis#1121682
- Effects of cognitively engaging physical activity on executive function, mental health, and physical fitness in school-age children: a cluster-randomized controlled trial.#165524
- Levels of physical activity in children and adolescents with asthma: A systematic review and meta-analysis#935642
Record · ID 1321497
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive