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Transfer Learning for Rhythm Game Chart Generation from Music Transcription and Across Games

An, Sojeong et al.
arXiv (All) · Papers
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Rhythm games ask the player to act in time with a recording, following a chart: a sequence of actions, each with a time and, depending on the game, a lane, type, or playfield position. Charts are hand-written per recording and difficulty. Automatic generation from audio has been studied with pipelin
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