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When the Exhibit Speaks Back A Research Through Design Study of Relational, Conversational, Role-playing AI in a Science-Center Learning Environment

Magnus Thyselius
GUPEA · Papers
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anthropomorphismexperiential-learning
Purpose: This thesis investigates how a relational, conversational, role-playing AI agent can be designed as part of a science-center exhibit. It examines how such an agent may support visitor curiosity and learning encounters, which interaction patterns and tensions emerge during testing in a live
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