ClinicalTrials.gov
public full text
Public Domain
Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation
Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- The Effects of Video Games in Stroke#845883
- Feasibility of Using Immersive Virtual Functional Rehabilitation for Recovery of Upper Extremity Function in Patients With Early-stage Stroke: a Pilot Study#1152545
- Visual Stimulation Through Video Therapy to Enhance Lower Limb Motor Recovery After Stroke#1182340
- A Rehabilitation Program Based on Daily Activities in Patients With Cerebrovascular Accident#851705
- Role of Functional Translation After Immersive Virtual Reality Exposure in Persons With Stroke#867979
Record · ID 1349924
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive