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VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition. Our approach augments the standard rasterized 3DGS pipeline with a sparse visibility oracle that estimates transmittance-weighted occ
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