arXiv (All)
open access
Decoupling Appearance and Geometry in Diffusion World Models
We study the problem of learning diffusion-based world models that jointly capture scene geometry and visual appearance in complex first-person environments. Existing approaches typically train a single action-conditioned model that predicts future RGB frames, but they either ignore geometry or requ
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- CARINOX: Inference-time Scaling with Category-Aware Reward-based Initial Noise Optimization and Exploration#972956
- Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera#1357199
- Purify Before You Align: Improving Representation Alignment for Diffusion Models#1355750
- Does Physics Live in the Activations? Localizing Physical Quantities in Video Diffusion Models#1187832
- Learning via Self-Consistency for Diffusion-based Video Reasoning#1132027
Record · ID 1355614
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive