ClinicalTrials.gov
public full text
Public Domain
Investigation of the Effects of Aerobic Exercise Training and Virtual Reality-Based Games on Children
The study was conducted to investigate the effects of aerobic exercise training and virtual reality-based games on functional capacity, activity and participation. 63 children between the ages of 6-10, living under protection and care, were randomly assigned to participate in the study. Individuals in the aerobic exercise training and virtual reality-based game group received 24 training sessions, 2 days a week, for 12 weeks. The control group received no training and was asked to continue their normal lives. All study participants were assessed before and after the 12-week training.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Virtual Reality: Its Effect on Physical Activity Intensity and Pain Sensitivity#1340201
- Exergaming for Better Physical Fitness#1044980
- Exercise in Virtual Nature vs. Urban Spaces: A VR-EEG Experiment of Object Recognition#991179
- Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy#1186265
- Virtual Reality Exercise in a Community Highschool for Children With Disabilities#902144
Record · ID 1364550
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive