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Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents

University of Turku · 2016
ClinicalTrials.gov · Datasets · License: Public Domain · 2016
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adolescentgameshealth-educationhealth-literacynasmoking
This feasibility study evaluates acceptability and preliminary effectiveness of a digital health game as an intervention supporting tobacco-related health literacy in 10- to 13-year-old early adolescents. One third of the study participants will receive the health game, on third a web page with similar content and one third will act as a control group without intervention.
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