ClinicalTrials.gov
public full text
Public Domain
Assessing a Novel Virtual Environment That Assists With Activities of Daily Living
alzheimer-diseasealzheimer-s-diseasebehavioralcaregivercognitivedementiadigital-healthneurodegenerative-diseases
This Phase 1 study looks at how a new videogame-based program can help residents and care partners prepare for ADLs in a fun way with minimal risk, potentially reducing escalating problems associated with ADL completions.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- BREATHE: Virtual Self-management for Long COVID-19#1321396
- On the Utility of Virtuality for Relating Abilities and Affordances#761452
- De-Roling from Experiences and Identities in Virtual Worlds#738124
- Comprehensive Assessment of Physiological and Psychological Responses to Virtual Reality Experiences.#434112
- Catching Virtual Throws. An Immersive Virtual Reality Setup to Evaluate Human Predictive Skills#657378
Record · ID 1383380
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive