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TileDRAM: Compiler-Controlled Tile-to-DRAM Layouts for 3D DRAM GPGPUs
Modern GPU compilers expose rich layout abstractions for mapping tensors to threads and on-chip resources, but compute-unit-local (CU-local) 3D DRAM architectures lack a corresponding abstraction for specifying how operand-tile data are arranged within the DRAM address space. Without such an abstr
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