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Bridging In-Situ Visualization to Game Engines: From ParaView Catalyst via ANARI to Unreal Engine

George, Thomas et al.
arXiv (All) · Papers
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and-cluster-computingdistributedparallel
In-situ high-performance computing (HPC) simulations produce massive datasets that remain difficult to stream into game engines for interactive visualization. We present an in-situ, disk-free pipeline that couples simulation data to Unreal Engine 5 through ParaView's ANARI rendering API. A modified
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