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Comparing Experiences of Speech-Driven Game Modification in Solo Play, Paired Play, and Paired Watching Using the Fighting Game PATCH FIGHTER

Torii, Maya Grace et al.
arXiv (All) · Papers
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human-computer-interaction
Players often have ideas about a game while playing it, but turning them into changes usually means stepping out of play to edit it. We built PATCH FIGHTER, a two-player fighting game defined by 91 types of adjustable parameters. A large language model (LLM) reads players' conversations during play
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