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ActionRoPE: Action as Coordinates for Spatially Consistent Control in Planar-Camera Game World Models

Deng, Zhiyang et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
Game world models have made rapid progress toward real-time interactive generation. Yet action control is still predominantly implemented as feature conditioning, leaving the model to learn from training data how each action should move the visual world. This formulation is poorly matched to a broad
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