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Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Zhang, Jihai et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphics
Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and i
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