PLOS
open access
CC BY
Problematic gaming in occasional, low, intermediate or heavy use gamers – not all screen time is created equal – A reanalysis
Despite having received increasing attention over the past decade, little is known about the factors that can increase or decrease symptoms of problematic gaming (PG) in individuals with different video gaming (VG) habits (e.g., occasional use gamers vs heavy use gamers). Here, we apply a specifica
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Problematic gaming in occasional, low, intermediate or heavy use gamers - not all screen time is created equal - a reanalysis#619206
- The role of videogame genre and platform in gaming disorder tendencies: a large-scale world-wide study of gamers' preferences#234284
- Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener.#159707
- Feasibility of An Active Video Gaming Intervention#1212716
- Prevalence of internet gaming disorder and measurement invariance of the IGDS9-SF in a high-risk Latin American sample.#1090995
Record · ID 1416399
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive