arXiv (All)
open access
Exploring spatial configuration and group familiarity when co-watching 360-degree stories in social virtual reality
While traditional cinematic viewing is often characterized as a social experience, engaging with immersive stories is predominantly researched as an individual activity. This mismatch becomes increasingly problematic in social virtual reality (VR), where features designed for typical social activiti
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- The influences of location awareness on computer-supported collaboration#1353459
- Being and Time in XR: Other-Presentness Beyond Co-Presence#1327417
- The Use of Online Dictionaries in Video-Mediated L2 Interactions for the Social Accomplishment of Virtual Exchange Tasks#417041
- Combined action observation and motor imagery in virtual reality. On watching and imagining oneself at a level that one has not yet achieved#657416
- Non-linear effects of technological immersion on directed attention restoration: an exploratory study across smartphone, tablet, and virtual reality interfaces.#923293
Record · ID 1423145
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive