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Exploring spatial configuration and group familiarity when co-watching 360-degree stories in social virtual reality

Wang, Portia et al.
arXiv (All) · Papers
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human-computer-interaction
While traditional cinematic viewing is often characterized as a social experience, engaging with immersive stories is predominantly researched as an individual activity. This mismatch becomes increasingly problematic in social virtual reality (VR), where features designed for typical social activiti
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