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HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

Tang, Zecong et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these
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