arXiv (All)
open access
Ray-by-Ray: Fine-Grained Resource Management for GPU Ray Tracing Units
Ray tracing (RT) generates photorealistic images by simulating the physical behavior of light as it interacts with surfaces in a virtual scene. In film production and high-end rendering pipelines, this technique computes global illumination, reflections, refractions, and soft shadows by tracing mill
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes#1131978
- RAFI -- A Ray/Work Forwarding Infrastructure for Data Parallel Multi-Node/Multi-GPU Computing#238560
- ExploreAI: Agentic Exploration Knowledge Bases for Reproducible Observable-Regression Testing of Black-Box VR and 3D Applications#482226
- Geometric Queries on Tessellation-Free Displaced Surfaces#1356920
- NeoWorld-3: From Pixels to Code-Defined Physical Worlds#1403486
Record · ID 1424763
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive