ClinicalTrials.gov
public full text
Public Domain
The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management
Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students. Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design. H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students. A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method. Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- The Effect of a Transtheoretical Model-Based Educational Intervention on First-Year Nursing Students' HPV Knowledge, Health Beliefs, and Vaccination Behavior Intentions#828887
- The Effect of Gamification-Based Instructional Design Developed#1044410
- Mobile Game Simulation for Nursing Students' Decision-Making#1244511
- PERANCANGAN LEARNING MANAGEMENT SYSTEM BERBASIS GAMIFIKASIROLE-PLAYING GAME (RPG) UNTUK MENINGKATKAN STUDENT ENGAGEMENT#339881
- Evaluating TESLA-G, a Gamified, Telegram-delivered, Quizzing Platform for Surgical Education in Medical Students#1440142
Record · ID 1439084
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive