HAL (France)
open access
Game-Based-Reinforced Learning Packet and the Students' Competency in Trigonometry 9
This study examined the effectiveness of a Game-Based Reinforced Learning Packet (GBRLP) in improving students' mathematical competency in Trigonometry 9. The intervention was developed to address persistent challenges in teaching abstract trigonometric concepts, such as angles of elevation and depr
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Effectiveness of Collaborative Learning Strategies in Enhancing Students’ Mathematics Performance#364104
- Effectiveness of Enhanced Modules as a Targeted Intervention to Improve Grade 4 Learners’ Mathematical Competency#1284023
- Using a Computer-Aided Personalized System of Instruction to Enhance the Mastery of Statistics in Online Learning#198470
- Interventions for Overcoming Difficulties in Mastering Learning Competencies in Grade 10 Mathematics#1328869
- Analyzing the impact of collaborative learning approach on grade six students’ mathematics achievement and attitude towards mathematics#728525
Record · ID 1440997
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive