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RacerGS: Residual-Autoregressive Context for 3D Gaussian Splatting Compression
3D Gaussian Splatting (3DGS) has emerged as a promising approach for fast, high-quality novel-view rendering. However, its large parameter size remains a bottleneck for storage and transmission. We propose RacerGS, a compact 3DGS compression framework that achieves scene reconstruction at significan
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